⚠ 1.8.8 | 1.9.4 | 1.10.2 | 1.11.2 | 1.12.2 ⚠
⚠ 1.14.4 | 1.15.2 | 1.16.5 | 1.17.1 | 1.18.2 | 1.19.3 ⚠
Read the entire page before you buy it!
Need support? PM me or contact me on Discord
TEST SERVERS:
play.blockville.co.uk
play.rubikgames.net
Difficult-Knights.de
play.landsofminearchy.com
Bedrock Test Servers:
bedrock.landsofminearchy.com
TheLaboratory is a game ran by our local science expert, Dr Zuk! And he needs your help! Zuk has been working on many awesome new exciting inventions, but they're untested. Are you up for the job?
» Dr. Zuk
» Lightweight and easy to use!
» No dependency
» Texturepack sounds
» 100% translatable
» Non-flicker scoreboard
» Easy setup
» MultiArena support
» BungeeCord support
» MySQL stats
» Rotation system
» ActionBar and Title
» 14 Microgames:
■ DODGE BALL
■ ELECTRIC FLOOR
■ GOLD RUSH
■ CRAZY_PAINTS
■ BALLOON POP
■ SNOWMAN
■ SPLEGG
■ FIGHT
■ WHACKAMOB
■ BOATWARS
■ PIG RACING
■ ROCKET RACE
■ BREAKING BLOCKS
■ CATASTROPHIC
The up-to-date and complete version of the MiniGame Overview
Video made on a server with:
Ram: 400 MB
CPU: Intel Pentium 2.8 ghz dual core
Code (Text):
Player: - None
/tl join <id> and /tl join
/tl leave
Admin: - tl.admin
/tl create <id> <min>
/tl delete <id>
/tl addexperiment <id> <EXPERIMENT_NAME>
List of Experiments:
- DODGE_BALL
- ELECTRIC_FLOOR
- GOLD_RUSH
- CRAZY_PAINTS
- BALLOON_POP
- SNOWMAN
- SPLEGG
- FIGHT
- WHACKAMOB
- BOATWARS
- PIG_RACING
- BREAKING_BLOCKS
- ROCKET_RACE
- CATASTROPHIC
You can get the pre-made on the discord server....
You will also find schematics if you want to set more arenas
Code (Text):
1. Create a SETUP using: /tl create <id> <min>
2. Follow the setup in-game
3. Add experiments using: /tl addexperiment <id> <Experiment_Name>
4.
a. Create a sign
[TheLab]
<ID>
b. Enable BungeeCord mode
5. Contact me about the texture pack link
6. And that's it, congratulations!
Code (Text):
import ro.Fr33styler.TheLab.Api.GameEndEvent;
import ro.Fr33styler.TheLab.Api.GameJoinEvent;
import ro.Fr33styler.TheLab.Api.GameLeaveEvent;
@EventHandler
public void onJoin(GameJoinEvent e) {
Player p = e.getPlayer();
}
@EventHandler
public void onEnd(GameEndEvent e) {
List<Player> players = e.getPlayers();
Player[] top = e.getTop();
}
@EventHandler
public void onLeave(GameLeaveEvent e) {
Player p = e.getPlayer();
}
⚠ 1.14.4 | 1.15.2 | 1.16.5 | 1.17.1 | 1.18.2 | 1.19.3 ⚠
Read the entire page before you buy it!
Need support? PM me or contact me on Discord
TEST SERVERS:
play.blockville.co.uk
play.rubikgames.net
Difficult-Knights.de
play.landsofminearchy.com
Bedrock Test Servers:
bedrock.landsofminearchy.com
TheLaboratory is a game ran by our local science expert, Dr Zuk! And he needs your help! Zuk has been working on many awesome new exciting inventions, but they're untested. Are you up for the job?
» Dr. Zuk
» Lightweight and easy to use!
» No dependency
» Texturepack sounds
» 100% translatable
» Non-flicker scoreboard
» Easy setup
» MultiArena support
» BungeeCord support
» MySQL stats
» Rotation system
» ActionBar and Title
» 14 Microgames:
■ DODGE BALL
■ ELECTRIC FLOOR
■ GOLD RUSH
■ CRAZY_PAINTS
■ BALLOON POP
■ SNOWMAN
■ SPLEGG
■ FIGHT
■ WHACKAMOB
■ BOATWARS
■ PIG RACING
■ ROCKET RACE
■ BREAKING BLOCKS
■ CATASTROPHIC
The up-to-date and complete version of the MiniGame Overview
Video made on a server with:
Ram: 400 MB
CPU: Intel Pentium 2.8 ghz dual core
Code (Text):
Player: - None
/tl join <id> and /tl join
/tl leave
Admin: - tl.admin
/tl create <id> <min>
/tl delete <id>
/tl addexperiment <id> <EXPERIMENT_NAME>
List of Experiments:
- DODGE_BALL
- ELECTRIC_FLOOR
- GOLD_RUSH
- CRAZY_PAINTS
- BALLOON_POP
- SNOWMAN
- SPLEGG
- FIGHT
- WHACKAMOB
- BOATWARS
- PIG_RACING
- BREAKING_BLOCKS
- ROCKET_RACE
- CATASTROPHIC
You can get the pre-made on the discord server....
You will also find schematics if you want to set more arenas
Code (Text):
1. Create a SETUP using: /tl create <id> <min>
2. Follow the setup in-game
3. Add experiments using: /tl addexperiment <id> <Experiment_Name>
4.
a. Create a sign
[TheLab]
<ID>
b. Enable BungeeCord mode
5. Contact me about the texture pack link
6. And that's it, congratulations!
Code (Text):
import ro.Fr33styler.TheLab.Api.GameEndEvent;
import ro.Fr33styler.TheLab.Api.GameJoinEvent;
import ro.Fr33styler.TheLab.Api.GameLeaveEvent;
@EventHandler
public void onJoin(GameJoinEvent e) {
Player p = e.getPlayer();
}
@EventHandler
public void onEnd(GameEndEvent e) {
List<Player> players = e.getPlayers();
Player[] top = e.getTop();
}
@EventHandler
public void onLeave(GameLeaveEvent e) {
Player p = e.getPlayer();
}