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Changes:
- Fixed small issue with glow on custom items
- Fixed having a space in gkits command
Changes:
- Added option to customize go-back-item for /enchants in customcommands.yml
- Addednew economies for Enchanter:
- souls (works with items that are held when opening inventory)
- diamonds
- gold (gold ingots)
- emeralds
- SMELT effect no longer processes in creative
Changes:
- Added AdvancedChests support
- Fixed admin items mixing up applied items
- Improved checking for applied HolyWhiteScroll and WhiteScroll
Changes:
- Added disable-armorsets option to config.yml
- Added smelting for clay blocks
- Added LOOK direction to BOOST effect
- Improved HELD checks when switching item to offhand
- Improved anvil compatibility with other anvil plugins
- Fixed warning for missing description when using per-level descriptions
- Updated koth.yml armor set
Changes:
- All translations are now saved to locale folder automatically
- Added option to disable dusts and use only tinkerer-items for Tinkerer
- Fixed Slot Increaser checking glow only from groups.yml. Now checks from config.yml as well
- Fixed inability to apply old admin items after name/lore change in config
- Fixed error in console about wrong YamlFile class
- Fixed conditions for custom weapons
- Fixed custom book's description new line formats
Changes:
- Added FishTrak item for fishing rods - track how many fishes have been caught
- Added support for baby guards! Use baby version of mobs in GUARD effect now! Format is `BABY_ENTITYTYPE`, e.g. BABY_ZOMBIE
- Improved functionality beween removed-enchants and required-enchants when used at same time
- Updated internal metadata used for plugin block breaks. This adds support for VeinMiner plugin by 2008Choco
Changes:
- Added `matchesregex` to conditions for matching regex in variables
- https://wiki.advancedplugins.net/abilities/conditions/condition-comparison
- Buttons for next/previous page are now hidden if not needed in /enchants
- Added anvil support for required-enchants and removed-enchants enchant settings
- Absorption hearts are now taken away first with damage effects
- Improvements with code
Changes:
- Updated conditions parsing for better format support
- Added mcmmo's herbalism support for effects
- Magic dust now applies to books even when destroy is 0% but success less than 100%
- Some internal code updates and improvements
Changes:
- Completely reworked /enchants and /enchant commands to use tab-complete
- Added boolean to LIGHTNING:<boolean> to true = cause block damage and harm, false to only play lightning effect.
- Added AEAPI.removeHolyWhiteScroll method to api
- MORE_DROPS effect now ignores entity equipment
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