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Changes:
- Updated NBT API to a more recent version
- Fixed the 'glow' setting, which was not working
- Added inventory space check to open crate command
- Fixed Particle issue with 1.8.x
- Updated XSeries to v11.3.0
- Fixed NPM while interacting with crates
- Added a basic anti-dupe system for multi crate
Changes:
- Fixed FIREWORK entity for multi versions
- Optimized #getOfflinePlayer in PlayerUtil
- Fix a NBT issue causing stack to be null
- Fixed Open sub-command issue with player name
- Hide Enchant Item Flag fix for 1.21.1 Paper
- Removed nbtapi dependency
Changes:
- Fixed issue with embedded resources not loading properly
- Added support up to 1.21.1
- Fixed issue with ParticleEffect (cross-version issue)
- Fixed NBT API and updated to latest version
- Fixed compatibility with 1.19.4+
- Fixed the issue with Hide attribute item flag
- Fixed key & crate disappearing into thin air
- Fixed issue with Hide Attribute not working
- Added KeyGiveEvent, called when a give is given.
- Added "repeatChance" for rewards configuration
- Fixed issue with rewards repeating in DiscoverAnimation
- Fixed KeyUseEvent for Discord SRV
- Added key click commands
- Fixed a bug related to require NBT Tag for crate keys
- Added the ability to use ListHistory for offline players
- Fixed issue with repeatChance & maxRepeat
- Fixed issue with Player Data while they're offline
- Fixed CMI holograms not working properly with the plugin
Note: If you have any bugs that need to be fixed or features that you wish to be added please open a ticket in the plugins public discord https://discord.gg/HvkTfxCKyw
Changes:
- Added a crate rewards preview command to the plugin. /sc preview cratename {player} - player optional
Changes:
- Changed it so multicrate's don't "push" the player if they don't have the needed key to open the crate
Changes:
- Fixed shift opening crates opening too many crates making rewards drop on the ground
- Fixed key removing issue
Changes:
- Fixed 1.20.2 plugin loading error
- Added require key in hand
- Added the above mentioned feature to the in game editor (config.yml -> key settings)
- Added ability to use UUID on the player argument for the command *takekey*
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