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Changes:
- Added new @PlayerFromName target
- Improved COMMAND trigger
- Re-added %has enchantment in % condition
Changes:
- Fixed condition "contains" that has spaces
- Fixed issue with upgrading spawners with material economy
Changes:
- Added BITE_HOOK trigger - Activates when fish bites fishing hook (or item gets caught on it)
- Added AUTO_REEL effect - Auto reel in fish from fishing rod
- Added COMMAND trigger - activates when player executes a command. Explanation on how to use it can be found here: https://wiki.advancedplugins.net/abilities/triggers
Changes:
- Addednew economies for shop:
- souls (works with items that are held when opening inventory)
- diamonds
- gold (gold ingots)
- emeralds
- SMELT effect no longer processes in creative
Changes:
- Added world blacklist for abilities.
- Added more dynamic trigger loading to save performance
- All ability settings are now explained also at: https://wiki.advancedplugins.net/abilities/settings
- Added PUMPKIN, MELON support for PLANT_SEEDS effect
- MORE_DROPS now supports whitelist/blacklist of materials, by default multiplication enchant now has a whitelist of materials. We recommend setting a whitelist or all broken blocks will be multiplied....
Changes:
- Added wiki entry explaining scripting in effects: https://wiki.advancedplugins.net/abilities/scripting
- Reworked FREEZE effect
- Added AbilityPreactivateEvent event
- Added RIGHT_CLICK_ENTITY trigger
- Fixed Thorns activating triggers
- Fixed blocks broken with effects not dropping exp
- Fixed @Veinmine target issue
- Increased BOOST effect limits
- Improvements to drops handling
- Fixed error with switching off-hand...
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