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Changes:
- Minor improvements with mob walking
- Fixed minor console error with death and REPEATING trigger
- Fixed error of right-clicking vanilla mob
Changes:
- Added pages for pets shop. Regenerate your `menus/shopMenu.yml`
- Added support for Torchflower and Pitcher seeds with PLANT_SEEDS effect
- Added SaberFactions support
- Updates to abilities processing
Changes:
- Added /clear command support with static effects
- Few updates to default pets
- REPEATING trigger now defaults to 1s frequency if none is set
- REACH effect now works without a location target
- Fixed MORE_DROPS effect working with colored shulker boxes
- Fixed ADD_SOULS issue, now perfectly works fine with other effects
- Few other general code improvementds and clean up
Changes:
- Updated 15 of the default pets with new better walking animations
- Added REMOVE_HEALTH:<HEALTH> - take entity's health away, ignores armor and does not play damage animation for player
- Added REMOVE_HEALTH_DAMAGE:<HEALTH> - Take entity's health away, ignore armor play damage animation for player
- Fixed right-click armor swap not triggering EFFECT_STATIC
- Potion time for 1.19 versions and previous has been updated - should resolve the new...
Changes:
- Updated mobs walking and following paths
- A visual update to potion effects, instead of random numbers it now shows infinity symbol for permanent potion effects (e.g. on armor) (before -> after)
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- Added better EFFECT_STATIC support for second hand
- Added /heal support for armor and held item effects
- Fortune enchant now works with NETHER_GOLD_ORE
- Readded "has enchantment in hand...
Changes:
- Added CustomEntityInstance#getParts method
- Fully reworked AureliumSkils support.
- Huge improvements to performance: trigger is now only enabled if any enchant utilizes it, otherwise it will no longer do checks
- Added %block x%, %block y%, %block z% placeholders
- Fixed 1.17.1 loading
- CATCH_FISH now only activates with fishing drops
- MORE_DROPS no longer works with player-placed blocks
Changes:
- Updated pet textures caching - should be quicker to load at startup
- More performance updates with mob rotation calculations
- Fixed small issue with pet shop prices over 2 billion
Changes:
- Fixed pet skins not changing
- Improvements to performance with processing effects, conditions
- Few other small fixes
- Fixed issues with Lands hook
- Improvements with trigger performance and multithreading
- Some internal code improvements and refactoring
- ARROW_HIT trigger now works with blocks
- Added %trigger type% variable for effects, conditions
- Fixed triggers reading from invalid YAML files
- SET_BLOCK now supports RIGHT_CLICK trigger...
Changes:
- Improvements to performance with processing effects, conditions
- ModelEngine pet loading on startup has been reworked - will be more reliable with respawning
- Few other small fixes
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