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Changes:
- Added new @PlayerFromName target
- Improved COMMAND trigger
- Re-added %has enchantment in % condition
Changes:
- Added BITE_HOOK trigger - Activates when fish bites fishing hook (or item gets caught on it)
- Added AUTO_REEL effect - Auto reel in fish from fishing rod
- Added COMMAND trigger - activates when player executes a command.
Changes:
- Addednew economies for shop:
- souls (works with items that are held when opening inventory)
- diamonds
- gold (gold ingots)
- emeralds
- SMELT effect no longer processes in creative
- Fixed minor console error when player joins and gets kicked
Changes:
- Added smelting for clay blocks
- Added LOOK direction to BOOST effect
- Improved HELD checks when switching item to offhand
- Added AdvancedChests support
Changes:
- Fixed issue with PlaceholderAPI Hook
- All translations are now saved to locale folder automatically
- Fixed error in console about wrong YamlFile class
Changes:
- Fixed error with pet abilities when teleporting to a blacklisted world
- Added `matchesregex` to conditions for matching regex in variables
- https://wiki.advancedplugins.net/abilities/conditions/condition-comparison
- Absorption hearts are now taken away first with damage effects
- Improvements with code
- Added support for baby guards! Use baby version of mobs in GUARD effect now! Format is `BABY_ENTITYTYPE`, e.g. BABY_ZOMBIE
Changes:
- Fixed error when spawning pet in blacklisted world, teleporting to it as well
- Changed dog pet sounds to wolf
- Fixed pet sitting problem with sometimes still moving
- Added boolean to LIGHTNING:<boolean> to true = cause block damage and harm, false to only play lightning effect.
- MORE_DROPS effect now ignores entity equipment
- Updated conditions parsing for better format support
- Added mcmmo's herbalism support for effects
- Some internal code updates and improvements
Changes:
- Re-added item glowing effect
- Fixed KEEP_ON_DEATH with ADD_ENCHANT effects
- McMMO's treefeller ability is now fully supported
- Updated EFFECT_STATIC trigger for skulls
- Updated item formatting to support base64 skins
- Updated damage effects to work with mythicmobs' mobs
- Some internal upgrades / updates and cleanups
We've now started work on Bedrock/Geyser support! Should be out in a couple of weeks.
Changes:
- Updated mob part animation pre-calculation on startup
- Fixed small issue with conditions tags
- Some internal upgrades / updates and cleanups
Changes:
- Updated how pet data is saved - it's now much more optimized.
- Added SCREEN_FREEZE:<TICKS> effect to give the frozen effect for player, also slow them down
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- Added ENTITY_EFFECT:<EFFECT> effect to run entity effect's on player, e.g. hurt https://hub.spigotmc.org/javadocs/spigot/org/bukkit/EntityEffect.html
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