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- [+] Added "Charges" system
- When enabled, players require a "Charge" to get an AngelChest spawned
- Charges are like a virtual currency. They can be obtained only through /acadmin charges, so you can sell them to players or give them out as rewards
- Additional settings still apply, so if you set a price to get a chest spawned, players will require both, a charge, and the amount of money/item you set
- See config.yml (line 850ff. in default config) for more information
- [+] Improved Percentage Prices, including min and max price (Explanation in config.yml)
- Percentage prices now use % instead of p, example: 50% instead of 0.5p
- You can set a min/max value, examples:
- 50%,min=1000 (50% of balance, but at least 1000)
- 50%,max=1000 (50% of balance, but at most 1000)
- 50%,min=100,max=500 (50% of balance, but at least 100 and at most 500)
- If you're still using the old notation (0.5p), they continue to work. To set min/max prices though, you have to switch to the new % notation
- [!] Fixed chest not disappearing after unlocking protected chests or after unlock-duration timer expired
- [+] Full support for Oraxen Blocks and Oraxen Furniture!
- [+] Full support for ItemsAdder Blocks
- Support for ItemsAdder furniture is still experimental
- [!] Fixed ItemsAdder blocks not being removed properly after fetching a chest, reloading the plugin or restarting the server
Example Screenshot of using Oraxen furniture:
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- [+] Added config options:
...
- "prevent-building-in-radius": Prevents placing blocks in a certain radius around other player's chests
- "prevent-breaking-in-radius": Prevents breaking blocks in a certain radius around other player's chests
- "only-prevent-building-in-radius-for-protected-chests": Whether "prevent-building-in-radius" and "prevent-breaking-in-radius" only applies to protected chests
- [+] Added admin commands to list, unlock, fetch and teleport players to someone else's chests
- /acfetch <chestOwner> <chestId> [targetPlayer]
- /actp <chestOwner> <chestId> [targetPlayer]
- /acunlock <chestOwner> <chestId>
- /aclist <chestOwner>
- If [targetPlayer] is not specified, the command sender will be the target player. If ran from console, and [targetPlayer] is not specified, the chestOwner will be the...
- [+] Added 1.20.6 support (all 1.16+ versions should still work)
- [!] Fixed exception when trying to measure distance to graveyards from within other worlds
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