Clans - Player Grouping [1.8 - 1.21]

Plugins Clans - Player Grouping [1.8 - 1.21] 1.6.2-R2

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Fixes mismatch version stamp in configuration resulting in config reset upon restart.
I'm terribly sorry for all those who have been waiting for a working release supporting versions over 1.21 the wait is finally over, me and my colleague have been busy with life and work but we managed to get free time to get everything up to speed for you
:)


Go grab the latest labyrinth from [here] as-well!

UPDATE 1.6 PART {2.5/2}
- Add support for versions over 1.20 reaching 1.20.8 (data safe)
- Added missing configuration sections for reservoir
- Added ASCII font support for maps.
- Migrated teleportation utility to labyrinth.
- Readying kingdom feature addition with level calculation.
- Cleaned up teleportation
- Added font support for map rendering
- Fixed concurrency and other bugs with the default banks inlcuding permissions nodes not being configured properly & the log viewing not being displayed properly
- Fixed logging issues for legacy
- Reservoir feature disables if version is less than 1.9 due to missing code.
- Optimized GUI to not reset cursor position.
- Added ability to add short to itemname with colon to support all block types for legacy (Labybrinth update)
- Overhauled default GUI
- Item lore with linebreaks will show show properly in paginated menus (This includes clan logos {Labyrinth update})
UPDATE 1.6 PART {2/2}
  • - New version support added.
  • - Refactored most API (Time for a solid cleanup getting ready for the newer remodel)
  • - You can now fully customize any chat channel including global chat however you want.
  • - When having the clan map toggled on the map should now be more accurate to what chunk the player is in.
UPDATE 1.6 PART {1/2}
  • - Updated to new game versions. (Labyrinth v1.9.4)
  • - Added ability to manage ranks and customize them
  • - Reservoir now builds a schematic for its foundation.
  • - Fixed misc getplayer problem for some servers
  • - Further optimized code
  • - Instilled more warnings for issues
  • - Added NPC's using Citizens api for guards in kingdoms and more
  • - Removed Roundtable feature (not implemented as visioned, will be on back burner)
  • - Added force lock option for clan creation in config
  • - Added ability to toggle token drops for killing players (reservoir settings)
  • - Fixed land claiming charging still charging if you attempt to claim at your clans limit.
  • - Added two new claim flags one for disabling animal killing and one to toggle sharing land with allies.
  • - Made teleportation time configurable from 10s
  • - Added dynmap config option to show claims by default
  • - Added permission to dynmap addon to block usage of the hide command
  • - Added ability to customize chunk color for dynmap render
  • - Fixed head skin data not properly being stored.

    This update is gonna be split amongst two parts, I'm short on time to squeeze everything I want into the final push so here is one half of the update, introducing some new features and the long awaited ability to customize ranks! Something you should know is when renaming a rank put a node under the "name:" node called "old-name:" with the exact old name so the application knows how to properly clean up otherwise you'll have users be reset to member rank.
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