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- Fix for holograms removing _ while displaying text in new display method
- Rearangement for random teleportation config file to be more categorizied and more consistent. This will auto convert old format into new one.
- Added option to prevent random teleportations from different worlds when you provide specific world name
- Added option to limit random teleportations in worlds based on specific world permission node...
- Small adjustment for sitting on blocks likes stairs, slabs still placing player higher than it should be in 1.20 servers
- Adjustment for teleportations to allow single block empty spaces for 1.14+ servers as we can crawl if needed
- Fix for player placement on stair block was slightly off
- Fix for issue when you teleport while sitting on stairs
- Bringing back ray traced safe location detection which should provide allot more appropriately...
- Fix for using commands like /back to location which was in mid air would have resulted you being placed on the ground and not flying in the air
- Fix for issue with teleportations to someone else homes which are at dangerous location and requires you to perform bypass command which wasn't properly processed
- Fix for itemname command not tab completing existing items name
- Fix for itemlore command not processing tab complete properly
- Now iteminfo will have clickable item name and lore lines, in case you want to grab those quickly
- Added support for AuraSkills plugin. While this plugin is continuation of Aurelium plugin and can have same config setup, it does need to be placed under its own section for it to be recognized. We are treating this as a different plugin entirely. Use AuraSkillsRequirement inside Ranks.yml file, requirements itself are defined in same way, for example farming:10 or power:20
- Fix for issue with Arclight servers having issues with /top command
- Fix for rare issue when looking for valid teleportation location which is at lowest posible Y height and its failing by one block. Now its properly allowing you to teleport down to Y:1
- Fix for issue where clicking on homes GUI icon would have teleported homes owner and not the one who clicked it
- Fix for issue with elevator usage registering back location
- Fix for error while using new teleportation method in older paper branch servers. Update CMILib for this to take full effect.
- Removed custom CMIPlayerTeleportEvent as of now we should ONLY use CMIAsyncPlayerTeleportEvent as a reference point before player teleports. Reference updated API
- Fix for custom CMIAsyncPlayerTeleportEvent not yet firing when player teleports
Update CMILib before updating to this version
- Fix for killall command (Folia)
- Fix for hologram command (Folia). CMILib update is needed.
- Fix for armorstand editor (Folia)
- Fix for teleportation issue (Folia)
- Fix for homes near:[amount] failing in some instances
- Fix for shadowmuted players messages still reaching Discord
- Fix for 1.20.4 server skin application causing flicker
- Fix for player sitting slightly higher then they should be in 1.20 servers
- Fix for options command feedback messages going to target player and not to command sender
- Fix for issue with ingame list editor in cases it needed to show shortened messages and contained colors which resulted into inconsistently looking lines
- Adjustment for tps command to more commonly show 20tps instead of sticking to 19.99
- Adjustment for 1.20 servers while detecting target blocks where now we will try to ignore block you are directly inside
- Added option to ignore leaves in random teleportation
- Added option to ignore specific materials in random teleportation
- Added action bar message for /rt command to indicate about valid location search being active.
- Teleport bad location changed from lava to badfloor which includes lava, cactus, magma blocks
Last one, which took some time to work out, is rework in how teleportations are being handled. This effects all teleportations inside plugin and all of them gets shifted to Async if possible. To actually fully utilize this you will need Paper branch servers. Folia servers are supported but might have few small issues relating to it until it's addressed.
You might see messages in your console like "Zrips moved too quickly!" due to Paper servers not fully accounting for players asynchronous teleportations. This is not an issue with Folia servers tho. If anyone knows possible solution to avoid these messages inside console from code side I would be happy to implement patch for it, but it doesn't effect server and at worse it's just annoying server message due to how fast player teleports.
What does this change implies? Well, now you should be able to teleport to any place without causing load on server, now you can perform random teleportations to chunks which are not pregenerated and still keep steady 20 tps on the server side. As of Floris team testing reports, general teleportation just feels faaaaast and doesn't cause any noticeable load on server independent how much you travel.
Entire logic relating to safe teleportation and location detection was rewritten from ground up, basically old code was nuked. So some slight changes can be observed here and there, but in general it should remain as it was, accounting for dangerous blocks or lack of free space which can be bypassed with same old /tpbypass command. If everything went well then players should not see any difference in behavior except of increased server performance.
- Fix for issue with players Exp count being shown at 0 after skin being applied
- Fix for setworth direct value setting was checking buy/sell limitations backwards.
- Inverted setworth guy value setting where now left click will increase and right will decrease value to be in line with other UI's
- Fix for issue with specialized commands and != check with latest update not taking into account that you might have more than one check with | variable...
- Fix for issue with night speedup creating error message in some instances
- Fix/improvement for "asConsole! ptarget:$1! " not working properly when alias with these variables got triggered by player. This was only working when command was performed from console dirrectly for security reasons which limited its usage
- Fix for custom alias not processing properly placeholders when command is performed from console
- Fix for 1.8.8 servers while...
- Somewhat a initial TINY support for Folia servers. We are not supporting Folia yet, officially. What this mean? Well, it means that CMI will run on Folia servers, but it will have some issues due to how picky Folia is regarding some areas and share amount of things CMI needs to update to be fully compatible. Expect quite few errors initially, but its base features should work. You can test it out and report issues which should be addressed in time. It's not made for...
- Improvements when it comes to player movements while riding non steerable entities which would not fire PlayerMoveEvent which is mainly used by area protection plugins and allow player to enter areas he should not be able too. This is generally a work around for existing minecraft issue and only applies when player rides non steerable entities.
- Fix for tablist not translating player display name properly and only using players original clean name
- Optimized alias command performance
- Fix for issue with riptide enchants on tridents and exploit protection misbehaving in some instances and resulting in removed item
- Defragmented maxhp command code with few changes which should now properly take into considerate max hp limit set in config file
- Fix for /ride command not always preventing players teleportation into areas he should not be allowed to enter
- Fix for issue relating to char...
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