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- Delayed world initialization until all plugins are loaded. This might help improve compatibility some plugins
- Added `ignore-random-tick` & `ignore-scheduled-tick` option for crops
- Improved watering can interactions on vanilla crops
- Updated adventure to 4.18.0
- Updated zstd-jni to 1.5.6-9
- Fixed an issue that sound action would throw errors if lack arguments
- Changed the way furniture entities are obtained, which improved compatibility with some custom item plugins to a certain extent
- Fixed the bug that scheduled tick might not work if a chunk is frequently loading and unloading
- Optimized event listener with a faster way. This can reduce the performance cost when there're a lot of pistons.
- Set up a single thread scheduler for each world. Compared with previous versions, the process of ticking would be safer.
- Made world saving asynchronous
- Improved culling of useless chunks
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