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- Added /d recenter -auto. Passing this flag will make it reset the center of a selection to the average of all the blocks, effectively undoing any /d recenter commands that came before it.
- Fixed an error that was occurring in /d commands that require a display to be selected and don't require a specific player command permission.
- Added -x, -y, and -z flags to the /d align command. If one of these flags is passed in, it will only align to the nearest whole block in that axis. For example, /d align -y is helpful to make the display sit perfectly on the ground without moving anything else. If none of these flags are passed in, /d align will work the same way it did before (aligning in all axes).
- Fixed a small bug with how permissions were used for the /d save command. Since the command is renamed to /d label, the permissions dexterity.command.save and dexterity.command.label are now aliases for each other.
- Made an optimization to how caching works behind the calculations for determining which block display a player clicks. The cache will time when an entry was last used.
- Renamed the /d name command to /d label. This was an alias before (other aliases are /d save and /d rename), but /d label will be how the documentation refers to it to make it more clear what the command does.
- If a player in creative mode breaks a display that has an item associated with it (/d item), and the player already has the item in their inventory, it will not drop in order to not fill the inventory unnecessarily.
- Fixed a design issue with /d rm, where an admin might accidentally remove the schematic for an item.
- Added an optimization to speed up how the plugin checks which block display a player is looking at when placing/breaking a block display, as well as the associated API function.
- Added a possible flag "-center" to the /d align command. If this is used, instead of aligning a selection's corner to the nearest block, it will align the selection's center (visible with /d i) to the nearest whole block.
- Added a config entry "wand-item" to specify a different item for the Dexterity wand (/d wand). This is only for the Dexterity wand, the plugin will still hook into the WorldEdit wand like normal.
- Changed how the plugin loads block display entities so that it accounts for chunks that must be loaded by a player. If a chunk is loaded and the plugin is missing some of the entities in saved displays, it will check if it found them in the loaded chunk.
- Added debug command
- Added optimizations to improve the performance on how the clicked block display entity is calculated.
Note: The plugin now will only support as far back as Java 17
- Fixed a bug where /d undo and /d redo were not working after doing /d replace
- Fixed a bug where cake blocks displays were not given the correct block dimensions when clicked
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