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Plugins EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support
Version: 13.5.1
- Author ArteffCods
- Creation date
- Improved /enchantinfo tabl completion
- Added block & entity support to Tags
- Improved antigravity_projectile effect (Thanks Callum!)
- Added Vortex whitelist & blacklist
- Performance optimisations
- Fixed `add_durability`
- Added triggers: biome_change, cauldron_level_change, note_block_play, vehicle_entry, vehicle_exit
- Added 26.1.2 Support (Requires: eco 7.5.0+)
- Dropped 1.21.4 -> 1.21.7 support. 1.21.8 is the oldest supported version.
- Added Folia support (Thanks Nico!) - REQUIRES ECO 7.4.0!
libreforge:
- Fixed MythicMobs damage triggers (Thanks Callum!)
- Fixed some mutators working incorrectly
- Fixed potential memory leak with collide_entity trigger (Thanks Auxilor!)
- Fixed `traceback` max time (Thanks Auxilor!)
- Fixed entity whitelist issues when using multiple `homing` effects (Thanks Auxilor!)
- Fixed lrdcb export name always "export" (Thanks Auxilor!)
- Fixed various other backend methods (Thanks Auxilor!)
# EcoEnchants 13.0.0 - REQUIRES ECO 7.0.0
## YOU MUST UPDATE ALL PLUGINS AND ECO OR THEY WILL NOT WORK!
## READ #announcements FOR MORE INFO
- Fixed catch_fish trigger removing XP.
- Added `commands.yml` for adding effect based custom commands.
- Added `placeholders.yml` for custom placeholders, moving out of `config.yml`.
- `static_<time>` and `global_static_<time>` triggers now support placeholders.
- random effect chains, with `weight` args are now dynamic and support math.
- Added support for BetterModel plugin
- `shear` trigger introduced with block support and `shear_entity` has been removed/deprecated.
- AurelliumSkills (not AuraSkills) support has been dropped due to version incompatibility.
- `luck_multiplier` effect is removed.
- Deprecated `drop_item_for_player` effect is removed.
- Deprecated `drop_random_item_for_player` effect is removed.
- Deprecated `run_chain_inline` effect is removed.
- Removed other deprecated methods - please read commit log to see which ones, and update your code accordingly.
- Fixed anvil allowing enchants when "Too Expensive" is shown
- Fixed spears not working in anvil correctly.
- Improved anvil hardness when conflicts are present.
- Fixed anvil overriding to null before any logic
- Added `required` enchants section - enchants that are required for an enchant to be applied.
- Added close button to enchants GUI.
- Foraging enchant now defaults to Hoe.
- Contagion enchant now has chances.
- Added spear to targets.yml and vanillaenchants.yml
- Added `resurrect` trigger
- Prevent damaging self when using source
- Added `oxygen_bonus` effect
- Added `add_luck` effect
- Deprecated `luck_multiplier` effect
- Added 1.21.11 support
- Added config option to display enchants below lore (Thanks LightningDesign)
- Nexo & Oraxen blocks supported in telekinesis (Thanks Exanthiax!)
- Fixed fully_grown filter some triggers (Thanks Nico!)
- xp_multiplier works with telekinesis (Thanks Nico!)
- Fixed error with MythicMobs damage (Thanks OfTeN!)
- Fixed permanent potion effects remaining infinitely (Thanks Exanthiax!)
- Fixed duration on potion cloud effects (Thanks Ryzech!)
- Fixed on_ground & in_air...
- Added 1.21.6/1.21.7 support
- Balanced anvil experience cost formula (Thanks Exanthiax!)
- Added multi-line support to descriptions (Thanks Exanthiax!)
- Fixed exploit with dynamite enchantment (Thanks Penumbrae!)
- Fixed cocoa on replenish enchantment (Thanks WeloxiaDev!)
- Fixed PrepareMobCoinDropEvent (Thanks ChimpGamer!)
- Added mob_coins_multiplier effect for UltimateMobCoins (Thanks ChimpGamer!)
- Fixed team packets being massive (Thanks ErrorsErrors!)
- Added HuskTowns integration: has_town_role, in_own_claim, town_role, change_town_role, claim_land, create_town, disband_town, enter_claimed_land, join_town, leave_claimed_land, leave_town, unclaim_land (Thanks Exanthiax!)
- Added HuskClaims integration: in_own_claim, claim_land, enter_claimed_land, leave_claimed_land, unclaim_land
- Added CustomCrops integration: is_season, custom_crop_stage, custom_crop_type, fertilizer_type, watering_can_type, bonemeal_crop, harvest_custom_crop, plant_custom_crop, use_fertilizer, use_watering_can (Thanks Exanthiax!)
- Added CustomFishing integration: custom_fish_type, catch_fish, catch_fish_fail (Thanks Exanthiax!)
- Added rename_entity trigger (Thanks Exanthiax!)
- Added use_flower_pot trigger (Thanks Exanthiax!)
- Added bone_meal_crop trigger (Thanks Exanthiax!)
- Added ring_bell trigger (Thanks Exanthiax!)
- Added unleash_entity trigger (Thanks Exanthiax!)
- Added burning_time_multiplier effect (Thanks Exanthiax!)
- Added explosion_knockback_resistance_multiplier effect (Thanks Exanthiax!)
- Added water_movement_efficiency_multiplier effect (Thanks Exanthiax!)
- Improved has_potion_effect condition (Thanks Exanthiax!)
- Added AxTrade integration: player_trade (Thanks Exanthiax!)
- Added alt_value to triggers with new placeholders, see here: https://plugins.auxilor.io/effects/configuring-an-effect#placeholders
- Fixed set_item_data and remove_item_data (Thanks WeloxiaDev!)
- Added Lands integration: has_lands_role, in_own_claim, in_trusted_claim, lands_balance_above, lands_balance_equals, lands_balance_below, give_lands_balance, set_lands_balance, at_war_with_victim, claim, enter_claim, exit_claim, join_land, lands_bank_deposit, lands_bank_withdraw, lands_spawn_teleport, leave_land, unclaim (Thanks Exanthiax!)