EcoSkills ⭕ Addictive MMORPG Progression ✅Create custom Skills, Stats, Effects ✨Plug and Play

Plugins EcoSkills ⭕ Addictive MMORPG Progression ✅Create custom Skills, Stats, Effects ✨Plug and Play 3.65.0

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- Added /ecoskills set (Thanks Sen!)
- Fixed /ecoskills recount
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- Added GUI cache (Thanks Kapitowa!)
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- Fixed transmission effect
- Fixed add_holder, add_holder_in_radius, add_holder_to_victim, and add_permanent_holder_in_radius not inheriting base holder placeholders
- Fixed several bugs with placeholders in effects / conditions / etc
- Fixed nested chains not working properly
- Fixed holder placeholders not working with permanent effects
- Several other bugfixes and stability improvements
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- Added custom biomes integration with Terra (Thanks OfTeN!)
- Added location_to_drop mutator (Thanks OfTeN!)
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- Updated Kotlin, should fix errors for some people
- Fixed move trigger not working
- Added 1.20.3 support
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- Improved/Fixed smelt trigger (Thanks OfTeN!)
- Added drop_item_slot effect (Thanks OfTeN!)
- Removed paper-plugin.yml
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- Added missing add_global_points effect
- Added complete_advancement trigger
- Added advancements filter
- Added has_completed_advancement condition
- Added smith_item trigger
- Added open_crafting effect
- Added TAB integration: has_scoreboard_visible, has_boss_bar_visible
- Fixed AttributeEffect console spam from last version
- Big improvements to are and aoe_blocks: they will now run from the supplied location, rather than from the player's location. You may need to update some effects to have a location_to_player mutator
- Fixed all_players, random_player, run_chain, and nested chains for non-player triggers
- Added victim_as_dispatcher mutator
- Fixed Block and Location dispatchers
- Added dispatcher_as_player and dispatcher_as_victim mutators
- Improved all existing triggers for Dispatcher system
- Fixed run_command effect
- Fixed click_block and click_entity triggers firing twice (Thanks PQGuanfang!)
- API: Added TriggerData#dispatcher - there is no corresponding TriggerParameter as trigger data will always contain a dispatcher
- Several other performance and stability improvements
- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times
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