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Change Log 1.7.8
This update adds support for Domain 1.10.0 which has a changed API
No other changes
Change Log 1.7.6
This update allows you to give a player time limited invincibility. But first a little history.
When Epidemic was first written, the epidemic.invincible permission existed - this would protect the player from all harm. But, people kept leaving themselves in op and had the permission, so never got sick. Following on from Domain I changed the behavior to use bypass...
Change Log 1.7.5
This update addresses a single bug that prevents consumable remedies from being consumed if they are food or drink based.
For example, boiled water has drink: true, and item_consumed: true - but was not reading item_consumed, and incorrectly setting to false.
This resulted in consumable items never running out.
Change Log 1.7.4
- 1.20 support added!
- Cleanup of mutation/vaccines code and notes
- Startup spam severely reduced (previously 1 line per ailment & remedy - now comma delimited)
- Hotspots without particles no longer throw a warning on startup
Change Log 1.7.2
This update enables the natural cures for ailments (as well as laying the groundwork for vaccines)
Up until now, if you get a wound, a burn, a cold, or whatever ailments you have set up, you're stuck suffering with them until either you have them cured, or if the rare chance of healing while sleeping kicks in.
This update adds a new option in the ailments files that gives a maximum number of days a player will have the ailment for
Change Log
No change in version number from the last copy
In some cases, the plugin could incorrectly list itself as a Trial copy during startup. This did not impact functionality in any way, it was just a misfiring output to console.
No real need to download a new copy unless that bothers you!
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