Interactions | Create Complex Conversations with NPCs [1.8-1.21.1]

VIP Plugins Interactions | Create Complex Conversations with NPCs [1.8-1.21.1]

Version: 2.18.1
-Fixed very important bug that was kicking players in conversations with the "too many packets" error when protocollib option is enabled.
-Added: /int start command now allows you to start a certain conversation tree from a conversation file (like conversation1, conversation2, etc..). Example: /int start guard1.conversation3 <player>

Remember to check the WIKI!
https://ajneb97.gitbook.io/interactions/
-Fixed: Now you can correctly set hologram default values for new conversations in the config.yml file.
-Added compatibility with 1.21.5.
-Added: Optimized player data access/modification/storage. A lot of changes were made on the player data management, this will not affect existing player data in any way, but if I missed something it could affect new saved data like cooldowns, influence, etc. If you notice an issue like this is happening, please let me know in the discussion!
-Added: /int start and /int stop commands can now be executed for all online players.

Remember to check the WIKI!
https://ajneb97.gitbook.io/interactions/
-Added compatibility with 1.21.4.
-Added can_be_started_on_air option to conversation entities. When enabled, players will be able to start the conversation even if they are not on the ground.
-Added can_be_started_on_air option to the Editing GUI.

Remember to check the WIKI!
https://ajneb97.gitbook.io/interactions/
-Fixed important bug with the previous version, throwing console errors when trying to add new conversations on the GUI.
-Added: You can now insert OPTIONS directly into dialogue messages, using the %option_<x>% variable, making them more customizables. This also requires to enable the new options_in_dialogue option in the conversation. More info on the wiki!
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Remember to check the WIKI!
https://ajneb97.gitbook.io/interactions/