Interactions | Create Complex Conversations with NPCs [1.8-1.21.1]

VIP Plugins Interactions | Create Complex Conversations with NPCs [1.8-1.21.1] 2.17.1

Pro Download
-Added compatibility with 1.21.11.
-Added selectable_options_restart_on_overflow option in the config. Allows to go to first or last option faster when selectable_options is enabled.

Remember to check the WIKI!
https://ajneb97.gitbook.io/interactions/
-Added stopsound and stopsound_resource_pack actions.

Remember to check the WIKI!
https://ajneb97.gitbook.io/interactions/
-Added compatibility with 1.21.8.
-Modified config file code and access.
-Removed CMI Holograms compatibility. Currently I don't have any means of testing for changes or bugs, and plugin API is not working properly.

Some changes were made on the file management system on the plugin, so I recommend you make a backup of your plugin files.
-Added compatibility with 1.21.7
-Added FancyNpcs (https://modrinth.com/plugin/fancynpcs) support to start conversations.
-Removed the "NPC named <name>" starting point. Now you must use the IDs of the NPCs.

Remember to check the WIKI!
https://ajneb97.gitbook.io/interactions/
-Added compatibility with 1.21.6
-Added protocollib_mount_height_fix option in the config. This option will allow to modify the Y coordinate of the player when is mounted on a dialogue, when protocolib option is enabled.

Remember to check the WIKI!
https://ajneb97.gitbook.io/interactions/
-Fixed very important bug that was kicking players in conversations with the "too many packets" error when protocollib option is enabled.
-Added: /int start command now allows you to start a certain conversation tree from a conversation file (like conversation1, conversation2, etc..). Example: /int start guard1.conversation3 <player>

Remember to check the WIKI!
https://ajneb97.gitbook.io/interactions/
Back
Top Bottom