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[+] 1.21.8 support
[+] Fixed an issue with AFK time not counting in Playtime exempted worlds
[+] Adds persist to Placeholders, if they're reloaded for example
[+] Added a new properties in config.yml to exclude UUIDs from playtime top:
Code (Text):
#Users (UUIDs) that are excluded from playtime top. If a UUID is listed in here, they will not show in the /playtime top command
exclude_playtime_top_uuids:
- "afad027c-eb9a-4640-89cf-3866a41c6bc9"
[+] Support for Multi Line on the playtime other message
[+] Fixes a config bug
[+] Fixes a bug where a wrong player would be returned when certain AFK commands were being used
[+] Added the ability for actions to be executed only when a user is in a certain world guard region. To add one of these actions, use the following format:
Code (Text):
# REGION Example: REGION|world-name:region-name *The action will only be executed if they are in the corresponding world : region
For example, you could kick AFK users out of mines - or places where they shouldn't be!
[+] Players will remain AFK when teleported (i.e teleporting someone to spawn after 5 minutes of being AFK will remain them as being AFK)
[+] Fixed logging issues with output
[+] Modified how AFK Detection works slightly to help improve detection quicker
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