Model Engine—Ultimate Entity Model Manager [1.19.4 - 1.21.4]

Plugins Model Engine—Ultimate Entity Model Manager [1.19.4 - 1.21.4] R4.0.9 (Build 2157)

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Fixed VFX not using new model formats
Added child parameter to multiple mechs

Let's you change the state of the child bones with one mechanic. Added to tint, glow, enchant and brightness.
Primitive root motion (pos only atm)

Fixed eye height as well
Fixed mount interaction cancelation not processed
Fixed several issues with new hitbox conditions and thoroughly tested them this time
Added `rotmode` attribute to animatemodel

Only works when relative=true. Either GLOBAL or LOCAL. GLOBAL rotates the bone using axis global to the model, LOCAL rotates the bone using the bone's axis.
Fixed segment and tail inflating
Fixed player shader
  • Added error message when drawing not found
Segment for all nms versions
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