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+ Update gradlew
+ Return viewRadius == 0 to use the default view radius
+ Explicitly use the java 21 toolkit in the appropriate modules
+ Handle the case where viewRadius == 0 appropriately.
+ If radius < 0 in model mechanics, set to 0 for full invisibility.
+ Update comments, add implementation for missing fixed methods
New Features:
- Load balancer on Culling and Animation calculations
- Added model glow support [Issue 92]
- Added model brightness support [Issue 91]
- Added `Create-MC-META` config [Details]
- Added primitive Step keyframe handling
- Scale 0 bones would no longer send packets [Issue 73]
- Added Priority Selector in animation menu for models using state-machine animation handler
- [MM] SyncYaw mechanic can now target to sync `yaw`, `body`, and `head`
- [MM] Allow using generic items and specifying data, color, and enchant on setItemModel mechanic [Issue 88]
- [MM] Added glow mechanic [Issue 92]
- [MM] Added brightness mechanic [Issue 91]
Bug Fixes:
- Fixed multiple infinity position errors
- Fixed multiple concurrent modification errors
- Updated mount mechanic to use the latest MM API version
- Fixed state machine not removing animations when they are lerping out
- Fixed animations sometimes not stopped
- Fixed animations chugging due to culling lag
- Fixed model invisible if removed and added immediately
- Fixed player model shader
- Fixed animation not imported as lowercase
- Fixed error when .data folder is missing while the server is already running
- Fixed animation interpolated incorrectly
- Fixed animation not playing correctly if rapidly added and removed (affects disguises more)
- Fixed super hyper SSR 6* rare case of entity being invalid when first spawned [Issue 44]
- Fixed Citizens saving
- Fixed player being invisible when rejoining server after disguise in the same server session (server has not restarted) [Issue 103]
- Fixed potion effects not applied to disguised players [Issue 104]
- Fixed compatibility enabling when the depended plugin has disabled itself
- Fixed whitespaces in model saved data would cause loading error
- Fixed WorldGuard `getName()` NPE (because WorldGuard just can't be bothered to fix it, and IT'S NOT MY FAULT THEY USED NULLABLE METHODS WITHOUT NULL CHECKS)
- [MM] Fixed ModelPart targeter using the wrong scale to scale the location
- [MM] Fixed MM mechanics not recognized if using namespace and mechanic alias (e.g. meg:ModelSkin)
Bug Fixes:
- Fixed mount bone position not always initialized (cause teleport to 0 0 0)
- Fixed memory leak with subhitbox not unregistering
- Fixed citizens command not working on entities until modified by /meg menu
- Fixed VFX NPE when not initialized
- Fixed models ignore culling on initial spawn
- Fixed Paper method name changing `isOpaque` to `canOcclude`
- Fixed 1.20+ model not loading
- Fixed subthitbox silverfish error spam
- Possibly fixed meg menu locking players from typing until server restart
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