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Added child parameter to multiple mechs
Let's you change the state of the child bones with one mechanic. Added to tint, glow, enchant and brightness.
Fixed several issues with new hitbox conditions and thoroughly tested them this time
Added `rotmode` attribute to animatemodel
Only works when relative=true. Either GLOBAL or LOCAL. GLOBAL rotates the bone using axis global to the model, LOCAL rotates the bone using the bone's axis.
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