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Changes:
Join our Discord and become a part of the massive MythicCraft community! Check out our many plugins, showcase your server, get support, take part in contests/events, and more!
- 1.21.8 support,
- Add hide-vanilla-hud & hide-exp settings,
- Rewrite & restructure glsl shaders for optimized merging,
- Automatically merge Nexo's GIF shaders into MythicHUD
Please leave a 5 star review if you enjoy this update!
[Fixes]
- NullpointerException when players join
- Issues with older hardware not able to load more complex huds
- Restructure PackOverlays into properly named formats [API] - Added HUDLayoutAddEvent
[Features]
- Support for 1.21.6 & 1.21.7
- `shadow`-argument for colored shadow TextLayers for 1.21.4+
- Improved compatibility with Nexo
* Inject directly into the final ResourcePack
* Exclude conflicting files
- Optimize core-shader compatibility & performance
- Greatly improve performance all-around
Highlights:
- Add 1.21.5 support
- Bump mcmeta pack-format to 55 for modern-plus overlay
- Allow spaces.json to be in other namespaces
- Fix issue with Async & cache PlaceholderAPI placeholders
Highlights:
- Fixed Spigot support
- Adds z-property to HudElement offset to configure visual layer order
Join our Discord and become a part of the massive MythicCraft community! Check out our many plugins, showcase your server, get support, take part in contests/events, and more!
Please leave a 5 star review if you enjoy this update!
Discuss this release and find more information @:
- our Community Website!
- our Discord Server!
Please report all bugs/problems or leave suggestions on our issue tracker:
https://git.mythiccraft.io/mythiccraft/MythicHUD/-/issues
Thanks! Enjoy!
We appreciate your patience with this long update. This version has been rewritten substantially by new developers and contains tons of bug fixes, optimizations, compatibility patches and rewrites to support future new features.
Highlights:
- Added support up through 1.21.4
- Dropped 1.19.4 support
- Added overlays to fix the resource pack not supporting 1.20-1.21.4 in the same pack
- Restructure plugins/MythicHUD folders to be more logical
- MythicHUD/textures & pack merged into one source-pack-folder
- Allow reading fonts in source-pack, not requiring separate hud_assets-implementation
- Disable HIDE_EXP feature for now
* Can be manually enabled in the shader-file
- Various other minor fixes & tweaks
Thanks to the feedback from the initial dev build, the migration process from HappyHUD has been improved as well as several further optimizations have been made to make CONDITIONS and PLACEHOLDERS significantly more performant. Improvements will continue to be made as reports come in so please join the discord!
We are excited to announce the first production-ready version of MythicHUD! (Hopefully)
ALWAYS TAKE A BACKUP OF YOUR HAPPYHUD JAR AND FOLDER BEFORE UPDATING!
https://git.lumine.io/mythiccraft/mythichud/-/wikis/Migrating-from-HappyHUD
- Added support for server versions 1.20.6 through 1.21.1, Paper removed a necessary snapshot version of Adventure so it is not possible to support 1.20.5 anymore.
- Supposed client versions 1.20.5-1.21.1 with a new `mythichud-modern` pack overlay to provide the updated shader for these versions using new technology introduced in these versions with overlays.
- Proper API publishing. Documentation for API consumers is coming as things stabilize, but for now you are able to depend on MythicHUD API in your plugin and call popups, layouts, etc!
- Automatic Migration from HappyHUD. As long as the plugin data folder exists, MythicHUD will attempt to migrate the installation and guide users to ensure functionality.
- Dev Builds! Users can now track activity in the dev builds channel of our discord server. Downloadable builds if you own it on mythiccraft/spigot will be coming shortly after an unfortunately manual verification process.
- Removed ProtocolLib dependency. While useful in some cases, PLib has undesireable implications for performance and maintainability. This means greatly improved performance and ability to update!
- Significant internal refactoring and optimization. Lots of things that weren't Async before, now are. And lots of things that were unnecessarily getting checked, now aren't. Users in our testing group noticed SIGNIFICANT improvements in performance when measuring with spark.
- Native implementation of packet injection, without ProtocolLib we c an now update faster and with better performance.
As always, if you find any issues please report them to our issue tracker or support channel in discord!
Adjusted Z value of hud elements so other titles now take priority.
Fix issue with gui scale 3.
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