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- Auto selection fix
- Included Camel into riding flag check
- Added protection from skulk block spread inside residence with new skulk flag
- Added missing block types on bonemeal interaction checks, now all grass and other vegetation should no longer creep into residences when you interact with blocks near one while holding bonemeal
- Fix for being able to catch animals while holding bucket in offhand
- Added option to define color for flag name in set and pset GUI
- Properly capitalized set and pset gui flag names
- New placeholder as %residence_user_current_resname% to show clean residence name without including its potential parent names
- Added option whitelist for disabled worlds where you can now define worlds where plugin is enabled without worrying to disable it in newly added ones, especially if you have plugin which generates custom worlds with custom names
- Added option to add prefix for all enter/leave messages to properly indicate that these messages come from residence plugin
- Fix for older servers failing to load plugin in
- Added Allay to animal category, so now with animalkilling turned off players will not be able to hurt Allay
- Included obsidian to end crystal placement check
- Fix for custom selection event being fired when it should not have been which could have caused some inconsistencies with 3rd party plugins
- Some rework relating to player movement tracking, residence enter prevention and similar things
- Fixed an issue where if you teleported to residence and then tried to enter subzone or another residence built side by side which has move false flag enabled causing you to be teleported to last known location outside residence, which could have been in another world all together, now you will be properly "knocked" back to last known location in the residence you currently are
- Now rename command works from console
- Fix for pset command not accepting custom flags
- Fix for Pl3xmap plugin support
- Fix for an issue with selection modes vert, sky and bedrock not selecting properly based on players limits
- Fix for list command not recognizing numeric names
- Fix for players being able to change spawners inside residences without build flag
- Fix for offline player recognition by his name
- Added new locale lines for flat removal to be more clear of what happen. This separates feedback message for set and pset commands to properly include necessary information, like player name whos flag got changed.
- Fix for an issue with padd command introduced with last update
- Added arrow removal when hitting button block to avoid similar spam when it starts to bounce around
- Added protection for vehicles when being shot with bow which had flame enchantment on it
- Fix for riding flag not taking all types of boats into consideration
- Included boats into leashing action check for 1.21+ servers
- Added option to block teleportations by using /res tp which are located in specified worlds
- Fix for issue with SlimeFun plugin still trying to fire event in async when it an only be done in sync
- Optimized performance for nomobs flag check when it comes to bigger residences which could have caused increased loaded when it needs to check chunks which are located outside loaded area.
- Reworked teleportation handling which now should default to it being done in Async. This applies to generic /res tp, unstuck, kick and few other actions
- Small fix relating to weaving potions effect which could have spawned cobwebs inside protected residence area. Keep in mind that this protection is based on entities death location and not where cobwebs actually spawn in due to minecraft weird handling of this effect, so cobwebs could still spawn inside residence in case entity died at the edge of it. This might be fixed with later updates.
- Fix for falling sand where it would be removed if it started to fall inside residence and ended up outside of it
- Fix for an error relating to potion effect clouds not being processed correctly on older servers
- Fix for incorrect kick command processing
- Fix for issue relating to residence creation when you have ignoreY enabled
- Update to support 1.20.5+ servers
- Added ability to cancel residence rename event and option to change final name if needed
- Fix for issue when we can't determine flag GUI icon, now we will simply default to stone in that case
- Fix for waterlogging blocks inside residences you should not be able to do it
- Fix for ResidenceCreationEvent going before economy checks
- Fix for player residence records are not being removed when...
- Fix for issue with residence not being able to be created if their price was at 0
- Added support for BigDoors plugin
- Now decorative pots will be properly included into container flag as you can put items in them with latest 1.20 versions
- Added protection for decorative pots when you shoot those with arrows
- Fix for issue with /res auto [amount] if you had ignoreY enabled
- Fix for day/night flag inconsistency when teleporting...
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