=== v1.3.1 ===
+ Folia is now supported
+ Added CrazyVouchers as a custom item provider
+ Added a ServerVariables loot item for modifying variables
+ Added a zMenu loot item for modifying player data
+ Added support for CraftEngine with a block condition and a custom item provider
* The paper entity spawn reason will now be used as a fallback if a RoseLoot spawn reason is not present
* Updated to use more updated RoseStacker API
* The vanilla-loot-table condition can now be used for trial spawners, though it isn't specific to which loot table is actually being dispensed
* Fixed custom items dropped from breaking blocks clipping into the ceiling on versions lower than 1.21.3
* Fixed a loot table file extension check allowing incorrectly named files to be parsed
* Fixed a possible ConcurrentModificationException when dropping loot for RoseStacker stacks
* Fixed /loot copy giving errors on all versions besides 1.21.4
=== v1.3.0 ===
+ Added support for 1.21.5 and the new entity properties
+ Added Folia support
+ Added a `random-enchantments-amount` condition to be able to apply multiple entries from `random-enchantments`
+ Added an `inventory-contains` condition and `<customitemplugin>-inventory-contains` conditions
+ Added a `placeholder-chance` condition
+ Added support for colored bundles
+ Added support for all item components for 1.21.4 on Paper, these will be documented at a later date, 1.21.5 coming soon
+ Added a `/loot convert` command to let RoseLoot attempt to convert a vanilla loot table to its own format
* Items in bunldes are now merged into stacks when possible
* Changed the EntityDeathEvent priority to LOW from NORMAL
* The plugin now uses NMS for `enchant-randomly` and the `feature` condition for better compatibility, these features now only work on the latest version for each major release, minus the latest
* `VAULT` loot tables can now use the `vanilla-loot-table` condition for checking a vault block's loot table (not trial spawners yet)
* Blocks that break by having their support removed will now be attributed as being broken by a player
* Fixed the `permission` condition not checking the right entity permissions for loot triggered by a player's projectiles
* Fixed the loot table recursion checker not working
* Fixed recursive loot table calls ignoring top level conditions
* Fixed an error on lower server versions on Spigot servers when using `smelt-if-burning: true`
* Fixed items dropping from the corner of the block instead of the center
* Fixed errors when running vanilla loot tables missing context properties
* Fixed wind charges having weird behavior with `overwrite-existing: items`
* Fixed support for ExecutableBlocks
* Fixed RoseStacker stacked entity drops not working properly with the RoseStacker setting `drop-accurate-items: false`
=== v1.2.20 ===
+ Added 1.21.4 and 1.21.3 support
+ Added Nexo custom item support
+ Added zItems and zEssentials support for custom items
+ Added a new `looter-pickup-only` property for items to only allow the looter to pick up the item
* The `biome` condition now supports custom biomes on 1.21.3+
* Fixed an issue with `amount-modifiers` not applying multiple properties when one condition fails
=== v1.2.19 ===
+ Added VAULT loot table types for editing the loot ejected from Vaults and Trial Spawners
+ Added 3 new conditions for VAULT tables, `ominous`, `trial-spawner-state`, and `vault-state`, see wiki for details
+ Added support for dropping items from AdvancedItems
* Loot table warnings now display in chat if you reload the plugin as a player to make errors more obvious, this can be disabled in the config
* Fixed enchant-randomly not working in combination with other enchantments
* Fixed an issue with ARCHAEOLOGY tables and the overwrite-existing: items property
=== v1.2.18 ===
+ Added support for editing some components of items (food-component, jukebox-playable-component, and tool-component), see wiki for details
+ Added the ability to set the `loot-table` property of a container being dropped, only supports vanilla loot tables
+ Added a `rosestacker_stack_item` loot item to allow dropping stacked spawners, blocks, and spawn eggs
+ Added music-instrument property for `goat_horn` items
* Fixed some "Failed to resolve item" messages in console appearing when they shouldn't
* Fixed database migrations not being applied causing the cooldown condition to not work
* Fixed some compatibility issues with lower versions due to API changes
* Fixed some vanilla loot table examples (archaeology, pots, dispensers)
=== v1.2.17 ===
+ Added an EcoSkills experience loot item, see wiki for details
+ Loot items now support placeholders just about everywhere, including the `item` loot item `item` type
* Fixed item attributes not working on 1.21 and added a setting to restore vanilla item attributes (enabled by default)
* Fixed the random enchantment ordering causing some to not be applied properly
* Updated the RoseStacker hook to support v1.5.24
* Internally refactored config settings
=== v1.2.15 ===
* Fixed the plugin reload command erroring sometimes
* Fixed dropping experience erroring once on some server versions
=== v1.2.14 ===
* Fixed vanilla example files not generating on 1.21
* Fixed the randomly-enchant property not working on 1.21
* Changed the number provider decimals unlimited property from 0 to -1 to allow values with no decimals
=== v1.2.13 ===
+ Added support for 1.21 & 1.20.6
+ Added ominous bottle item meta support
* Potion loot items no longer support the `upgraded` or `extended` properties, prefix with `strong_` or `long_` for the respective upgrades
* Fixed multikills from RoseStacker sometimes dropping the wrong number of items
* Fixed exploration maps having the wrong setting names in the vanilla examples
* Renamed the `type` property of firework loot items to `shape` due to shadowing by the loot item...
=== v1.1.19 ===
+ Item meta can now be edited for custom_item loot items
* Fixed item_used property not being set properly for bows, causing enchantment conditions not to work correctly
* The enchant-randomly property should now work with custom enchantments
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