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- (Racing mode) Fixed a issue where, in some map layouts, the second lap will not count until you complete a lap again.
- Fixed incorrect record time calculation at the end of the game when Winner-Spectate-System is enabled.
Updating is not necessary if you didn't encounter any issues.
- Changed the priority of some events, that may cause issues with other plugins.
- Small tweaks in block detection in 1.8-1.12 for certain blocks. There's a lof of blocks! So if you ever find any issue with block detection please report.
- Added a new option Options.Winner-Spectate-System.Wait-For-Players-Override
- When set to true, the game will wait for all players to cross the finish line in order to end the match.
- Requires
Options.Winner-Spectate-System.Enabled set to true.- Changed some default options.
- Fixed a issue where the best time is not being loaded, leading to wrong record values.
- Fixed laps not counting after someone finishes a race.
- Added 1.21.4 support.
- If a block interaction is not correct please report, we have way too many stuff to check from 1.8 to 1.21.4 now.
- Fixed boats not spawning correctly in some Spigot forks
- Fixed boat auto-ride in 1.8.9.
- Fixed a few internal issues with PAPI
- The racing mode now supports a custom scoreboard.
- Scoreboard.Race-Format
- The joingui command now supports a extra argument: "racing"
- /sr gui racing
- It will only show racing maps
- Small leaderboard fixes.
This is huge update on the backend, please test the update before releasing on a server. Report bugs via PM or Discussion.
- Fixed /sr setDisableBlockCheck not storing correctly to the arena file.
- Fixed player not dismouting when winning the game with alternative win method
- Added a 0.5 block threshold for checkpoint check, this should fix the problem of not getting the checkpoint if you are going too fast (when walking, for elytra I'd recommend the alternative method, it will apply both methods).
(BETA) Added racing (Laps) mode. The setup is quite simple but please follow the tutorial very carefully.
Arena setup tutorial:
- Player spawn should be before start and finish lines, see the layout below.
- Checkpoints are still necessary so players can't cheat the race.
- Checkpoint (data and checkpoint amount) will reset to 0 after completing a lap to start couting again
- Racing mode uses the alternative win method where players have a few seconds to also finish the course.
- Please note that due limitations on how the plugin works for the normal mode, the score system will not used for racing mode for now, maybe in the future.
If you are not able to set the arena to racing mode with an already existing arena, recreate it.
- /speedrun setRacingMode <map> <true/false>
- Required for the arena to be loaded as a Race map, other commands will not work on the arena without the map set to Racing mode.
- With the area selected with /sr cptool /speedrun setStartLine <map>
- With the area selected with /sr cptool /speedrun setFinishLine <map>
- /speedrun setLaps <map> <amount>
- If you are editing the arena just use the /sr finish <arena> to apply the changes, otherwise finish the setup with the other setup commands.
Arena layout example:
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Setup the checkpoints however you want, but player spawn needs to be before the start and finish lines.
The player does not need to know the start point, you can put them next to each other.
Added the following placeholders for the Scoreboard
Added the following new messages to translate:
- %laps%
- %laps_total%
- Messages.Titles.Title.Lap
- Messages.Titles.Title.Last-Lap
- Messages.Titles.Subtitles.Lap
SpeedRun was not made with having laps in mind but this a highly requested feature, setting this up was not easy and a system rework was necessary. This system is in BETA, do test everything before releasing on your server and please report bugs at discussion or private message.
If you wish for more messages about the race, found a bug or wish any other feature please use the Discussion or Private Message.
- Fixed a memory leak that could happen if a player leaves the game on race mode due data not being deleted correctly;
- Fixed a problem with checkpoint not catching player yaw and pitch correctly, causing errors;
- If you are playing solo, the game will now instantly end after you finish the map when using the alternative win method.
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