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Finding a bunch of issues tonight.
Updated a bunch of stuff with the scoreboards & patched bugs with animations!
Starting with the fun stuff first!
- Combat Tag scoreboard modifier!
You can now define a new scoreboard modifier player.combat-tag which gets called when you are in combat!
Example:
YAML:modifiers: player: combat-tag: modifier-priority: 1 board: combat-example-1 cycle-boards: false cycle: - example-1:200 - example-2:200
Bug Fixes:
- Fixed a pretty large bug where once multiple users logged in, the scoreboard animations would break timing.
- Fixed a bug with projectilelaunch stat (arrows shot) didn't save properly and never would update the leaderboards at the right time.
- more smaller tweaks and some code smell fixes.
As the title says, cleaned up some code.
Fixed a bug where a player could logout and somehow still have a scoreboard task running. (Usually happened with cross-platform players.)
Fixed some bugs related to combat tags messages
Fixed some problems with combattags not actually "killing" the player on logout.
As the title states. Just is a small patch to the confirmDatabase method in my data system.
Like the title says:
- Added support for MC versions 1.20.3+
- Fixed issues with some stats not updating
Well that was quick!
Fixed some bugs related to WorldGuard regions
Also realized the statssb.board permissions had a typo. fixed!
Hello Everyone!
Today's update is quite large, Ive had this update in the works for a while now. I massively improved the scoreboard system and animation driver behind it!
Simple rundown of all the new features:
- Scoreboards updating and animations are now ENTIRELY async, beforehand It would be a main thread hit, (very very tiny hit but still a hit) now it gets put onto its own async thread for each player.
- Permission Specific scoreboard "systems" so you can now setup...
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