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UnlimitedNameTags 1.6.6 - Changelog
New Features & Improvements
- Improved Elytra Compatibility: Resolved issues when using showCurrentNameTag with Elytra, ensuring smoother functionality.
- Dynamic Resource Pack Updates: Nametags now refresh seamlessly for players loading a resource pack, fixing alignment issues with custom characters.
- Enhanced Debugging: Introducing a new debug mode for improved troubleshooting. Use
Code (Text):
/unt debugger <true/false>
to toggle detailed debug logs.
- Reversible Animation Placeholders: Animations can now be reversed in placeholders. For example:
Code (Text):
<gradient:#0000FF:#FF0000:#-phase-mm-g#>Hello, World!</gradient>
(reversed) and
Code (Text):
<gradient:#0000FF:#FF0000:#phase-mm-g#>Hello, World!</gradient>
(normal).
Bug Fixes
- Gradient Animations: Resolved issues causing glitches in gradient animations.
- Fake Player Handling: Added additional checks to prevent unwanted exceptions involving fake players.
- PAPI & Conditional System: Fixed compatibility issues with PlaceholderAPI and the conditional system.
- Floating Nametags: Addressed problems with floating nametags during teleportation and after player death in Minecraft version 1.20.1.
️ General Improvements
- Streamlined and optimized the plugin's internal code for better performance and stability.
Update Instructions
To update, simply drag and drop the new version into your plugins folder. No additional setup required!
Enjoy the latest enhancements and fixes, and as always, feel free to reach out for support or feedback!
Added support for PacketEvents 2.6.0
Added support for 1.21.3, it's not tested but should work.
With the new option you will be able to your own nametag without using an external mod
Updated TypeWriter API to 0.6.0
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