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- Fix death messages not working in recent versions
- Make sure to update to latest WM as well!
- Minor performance improvements related to pumpkin overlays
- Add support for the Pumpkin Overlay API in WeaponScopeEvent
This update adds per item skins:
Code (Text):
/wm get AK_47 1 {skin:red}
/wm give CJCrafter AK_47 1 {skin:blue}
This overrides the players skin preference (/skin). This is good for CSGO style weapons, which are dropped on death with their skin but purged after each round.
- Add Block_Hit_Mechanics to the cosmetics section
- Fix legacy usage of %% placeholders in hit markers and death messages
- Fix error with BlockItemMeta causing a NPE on older versions
Join our discord for support.
Code (YAML):
- Improved Item particle support
- You can now use Light_Level, Custom_Model_Data and more.
- See example below
- Fix noise argument not working on certain particle types.
- Other minor serialization improvements.
Explosion:
Mechanics:
- "CustomSound{sound=minecraft:smoke.smokehiss, noise=0.01, volume=3}"
- "Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=0}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=580}"
- "Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=1}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=540}"
- "Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=2}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=530}"
- "Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=3}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=490}"
- "Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=4}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=480}"
- "Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=5}, count=20, noise=3 2 3, repeatInter
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