1.17 - 1.21 ⭕ AdvancedEnchantments ⭐ 450+ Custom Enchants ⭐Create Custom Enchantments ✅

VIP Plugins 1.17 - 1.21 ⭕ AdvancedEnchantments ⭐ 450+ Custom Enchants ⭐Create Custom Enchantments ✅ 9.22.6

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Changes:
  • Updated to Java 17 as required version
  • Improved BREW_POTION with brewing non-potions (e.g. thick potion)
  • Some incremental performance gains with abilities system
Changes:
  • Improved REPEATING trigger
  • Improved EFFECT_STATIC checks
  • KEEP_ON_DEATH now works with multiple items at once
  • Improved McMMO and AuraSkills compatibility
Changes:
  • Improved Anvil compatibility even further
  • Fixed EnchantDestroyItemEvent sometimes not called
  • Improved HELD trigger checks
  • Improved unbreakable item compatibility
Changes:
  • Added BREW_POTION trigger with variables: %potion type%, %is extended%, %is upgraded%
  • Added %weather% variable for conditions, e.g. %attacker weather%, returns CLEAR or RAIN
  • Improved KEEP_ON_DEATH effect compatibility
Changes:
  • Added BREW_POTION trigger with variables: %potion type%, %is extended%, %is upgraded%
  • Added %weather% variable for conditions, e.g. %attacker weather%, returns CLEAR or RAIN
  • Improved KEEP_ON_DEATH effect compatibility
Changes:
Changes:
  • Added %is removed% variable
  • Fixed %offhand% condition on HELD trigger
  • Fixed grindstone issue with experience
  • WhiteScroll can now be applied to items with no enchants
  • EnchantDestroyItemEvent is now called on failed combining
  • Fixed ADD_DURABILITY_CURRENT_ITEM not working with REPEATING
Changes:
  • Added API method and config list to ignore drops with certain NBT
  • Added setIgnoreBlockEvent method to AEAPI
  • Fixed /apply command duplicating REPEATING effects
  • Fixed REPEATING being cancelled on hit
Changes:
  • Added AEAPI#ignoreBlockEvent to ignore next block break event for a block
  • Few updates to default locales
  • Other general code improvements
AdvancedEnchantments launched on this exact day, 7 years ago. Thanks everyone for the support!
Changes:
  • Added multiple target support in one effect line! You can now use e.g. '@Attacker @Victim' in same line!
  • Fixed error in console with Veinmine target
  • Some other internal code improvement
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