1.17 - 1.21 ⭕ AdvancedEnchantments ⭐ 450+ Custom Enchants ⭐Create Custom Enchantments ✅

VIP Plugins 1.17 - 1.21 ⭕ AdvancedEnchantments ⭐ 450+ Custom Enchants ⭐Create Custom Enchantments ✅ 9.22.6

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Changes:
Changes:
  • Updated McMMO support to 2.2.013 (older versions are no longer supported)
  • Fixed equipping non-armor helmets causing error in console
  • Added custom trench (e.g. 3x3x1) effect
  • Added trench ignore correct tool option (break with trench using with any tool)
  • Added configurable veinminer depth
  • Added blacklist and whitelist support for trench levels
  • REPEATING now support hand and offhand (not only armor)
Changes:
  • Fixed issue with 1.21 nms error in console
  • Updated Lands plugin integration
  • Few other fixes and improvements
Changes:
  • Added API ItemApplyEvent for all plugin items
  • Reworked BREAK_TREE algorithm to identify logs better
  • Fixed anvil combine same levels not possible on last version
  • Updated REPEATING chances to work correctly on equip
Changes:
  • Added placeholderapi support for enchanter.yml
  • Updated SaberFactions hook
  • Fixed blocktrack lore dissapearing on ce apply
  • Improved anvil logic
  • Improved xp logic (xp being off by one point sometimes)
Changes:
  • Improved Armor equip checks. Now correctly stops armor swap spamming and random keeping of effects on unequip
  • Fixed grindstone not working with only ce enchantments and none vanilla ones
  • Fixed grindstone exp dupe
  • Fixed enchantment book name after using grindstone
  • Fixed error with armor equip if player is not online/invalid entity
Changes:
  • Custom enchanted items now glow (applies only for 1.20.6+)
  • Improved allowed material checking for /ae enchant command
  • Fixed null exception on item click
Changes:
  • Added 1.21 support
Changes:
  • Improved durability handling with items
  • Improved AUTO_REEL compatibility with other plugins
  • Improved internal gui handling for customcommands.yml
  • Fixed cooldown working per-level and not per-enchant as a whole
  • Fixed POTION effect not overriding lower amplifiers
  • Fixed SMELT with RED_SANDSTONE
Changes:
  • Improved Anvils compatibility with MAX_COST
  • Improved Grindstone logic
  • Fixed HORSE_ARMOR not working as valid material
  • Fixed Mined blocks statistic incrementing too much
  • Code improvements
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