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Changes:
- Updated to Java 17 as required version
- Improved BREW_POTION with brewing non-potions (e.g. thick potion)
- Some incremental performance gains with abilities system
Changes:
- Improved REPEATING trigger
- Improved EFFECT_STATIC checks
- KEEP_ON_DEATH now works with multiple items at once
- Improved McMMO and AuraSkills compatibility
Changes:
- Improved Anvil compatibility even further
- Fixed EnchantDestroyItemEvent sometimes not called
- Improved HELD trigger checks
- Improved unbreakable item compatibility
Changes:
- Added BREW_POTION trigger with variables: %potion type%, %is extended%, %is upgraded%
- Added %weather% variable for conditions, e.g. %attacker weather%, returns CLEAR or RAIN
- Improved KEEP_ON_DEATH effect compatibility
Changes:
- Added BREW_POTION trigger with variables: %potion type%, %is extended%, %is upgraded%
- Added %weather% variable for conditions, e.g. %attacker weather%, returns CLEAR or RAIN
- Improved KEEP_ON_DEATH effect compatibility
Changes:
- Improved plugin compatibility - important for developers: https://ae.advancedplugins.net/for-...ops-duplicating-drops-to-multiple-inventories
- Fixed SMELT and TP_DROPS issue with 1.21 (1.21 still remains experimental)
- Fixed Anvil applications with enchantments
Changes:
- Added %is removed% variable
- Fixed %offhand% condition on HELD trigger
- Fixed grindstone issue with experience
- WhiteScroll can now be applied to items with no enchants
- EnchantDestroyItemEvent is now called on failed combining
- Fixed ADD_DURABILITY_CURRENT_ITEM not working with REPEATING
Changes:
- Added API method and config list to ignore drops with certain NBT
- Added setIgnoreBlockEvent method to AEAPI
- Fixed /apply command duplicating REPEATING effects
- Fixed REPEATING being cancelled on hit
Changes:
- Added AEAPI#ignoreBlockEvent to ignore next block break event for a block
- Few updates to default locales
- Other general code improvements
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