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Changes:
- Added actionbar showcase feature for select (significant) enchantments - showcase ativated by you in action bar (e.g. for attacks)
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https://ae.advancedplugins.net/enchantments/creating-enchantments/settings - you will have to regenerate your default enchantments.yml file to enable these- Added per-level enchantment descriptions:
- https://ae.advancedplugins.net/configuration/per-level-descriptions
- Added %food type% EAT trigger
Changes:
- Improvements with Pointers and multi-type handling
- Fixes and improvements with SMELT materials parsing
Changes:
- Updated NBT-api reflection methods
- Few improvements with how functions are processed with RegEx
Added Pointers mechanic to new abilities! Pointers are a new mechanic introduced in AdvancedEnchantments to specify the event or situation under which an effect is activated or applied. They are concise, easy to read, and help in providing context to the enchantment effects.
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Wiki post: https://wiki.advancedplugins.net/abilities/pointers
Changes:
- Fixes issue with nms versioning internally causing some issues
- Some upgades with effects handling and REPEATING trigger
A preview version for in-game editor is now available with `/ae editor`. This has most of the features, just enchantment and level creation is not yet enabled! We will have a forums thread on our Discord Server open where you can suggest features for the editor.
Changes:
- Added preview version of in-game editor
- Improvements to default land protection check
- Fixed and updated all durability effects
Changes:
- Updated Archer enchantment
- Add back health for potions on world switch
- DROP_HEAD now drops randomized skins
- Some updates with material smelting
- SlimeFun items will now work correctly with AE
- Fixed ItemsAdder items with KEEP_ON_DEATH trigger
- Fixed mcMMO telepathy herbalism drops
- Updated BlockTrak processing
- Small fix with TP_DROPS and aureliumskills
- Fixed ADD_EXP_MCMMO effect
- TRENCH no longer activates...
Updates will be back to normal in a couple of days, once I'm finished with my current trip. We have a ton of fixes and features coming!
Changes:
Fixes small NMS error with 1.20.2 support for mob behavior
Changes:
- Every entity spawned by this plugin will now have `ae-entity` metadata
- Improved off-hand trigger handling
- lootConfiguration.yml file now has a setting to pick excluded groups
- Veinminer no longer works on player-placed ores
Changes:
- Added better ItemsAdder support for armor sets - instead of setting customModelData, you can now just set `itemsadder` setting.
- Added a wiki entry on armorsets: https://ae.advancedplugins.net/configuration/armor-sets
- Improved plugin hook loading
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