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Changes:
- Improved itemsadder compatibility with items
- Fixed error when using <chance> inside effects for REPEATING trigger
Changes:
- Improved itemsadder compatibility with items
- Fixed error when using <chance> inside effects for REPEATING trigger
Changes:
- Improved Ability activation performance and reliability with reading arguments
- Added block whitelist integration with more abilities
- Improvements to conditions parsing
Changes:
- Added max logs and max leaves parameter to BREAK_TREE (BREAK_TREE:<MAX_LOGS>:<MAX_LEAVES>)
- Fixed @BlockInDistance being recognized as @Block
Changes:
- Added nested conditions. Create even more complex conditions - read more here: https://wiki.advancedplugins.net/abilities/conditions#nested-conditions
- Improvements to condition parsing and processing
- Improved combos. Will now be reset after 4 seconds of inactivity.
Changes:
- Added ItemsAdder items support with durability effects
- Fixed ArmorEquipEvent ignoring event cancellation
- Fixed BREAK_TREE effect ignoring respect-player-placed-blocks settings
Changes:
- Fixed small error with arclight server version
- Fixed error with arclight item generation in wilderness
Changes:
- Added %client version% variable, to check player's protocol version of client with ViaVersion
- Updated DROP_HEAD effect to work on 1.20.6+ versions
Changes:
- Add configurable radius for LAVA_WALKER and WATER_WALKER
- Added %is damageable% placeholder
- Improved AOE undamageable target
- Fixed error with class cast in console
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