You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.
You should upgrade or use an alternative browser.
VIP Plugins 1.17 - 26.2 ⭕ AdvancedEnchantments ⭐ 500+ Custom Enchants ⭐Create Custom Enchantments ✅
Version: 9.22.9
- Author ArteffCods
- Creation date
Changes:
- Added nested conditions. Create even more complex conditions - read more here: https://wiki.advancedplugins.net/abilities/conditions#nested-conditions
- Improvements to condition parsing and processing
- Improved combos. Will now be reset after 4 seconds of inactivity.
Changes:
- Added nested conditions. Create even more complex conditions - read more here: https://wiki.advancedplugins.net/abilities/conditions#nested-conditions
- Improvements to condition parsing and processing
- Improved combos. Will now be reset after 4 seconds of inactivity.
Changes:
- Amethyst Cluster now drops correct amount with telepathy and fortune enchants
- Performance improvements with abilities processing
Changes:
- Improved premade enchantment packs
- Fixed error with arclight item generation in wilderness
Changes:
- Improved anvil merging
- Added %client version% variable, to check player's protocol version of client with ViaVersion
- Updated DROP_HEAD effect to work on 1.20.6+ versions
- Full inventory grindstone usage will no longer reward exp
Changes:
- Added %exp% variable for MINING trigger
- Improved SHOOT_MOB trigger for tridents
- Some other general code and performance improvements
Changes:
- Add configurable radius for LAVA_WALKER and WATER_WALKER
- Added %is damageable% placeholder
- Improved AOE undamageable target
- Fixed certain items cannot be stacked
- Fixed error with class cast in console
Changes:
- AdvancedEnchantItemEvent is now called on book enchant
- Fixed ItemFlags not being applied on all plugin items
- Fixed small issue with Tinkerer inventory
- Updated default inflame enchant format
Changes:
- Updated FREEZE effect to use correct ticks time
- HOOK_ENTITY and DO_HARM now work correctly on entities
- Fixed Power enchantment being recognized as Punch in anvil.yml
- Fixed removing water from waterlogged slabs on break