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Primarily a bug fix update, that focuses on cleaning up issues found in the 1.2 update.
Highlights
- Re-designed held plants and added a new nether variant.
- Adjusted the intensity of the Enchantment effects.
- Bug Fixes.
New Content and Improvements:
- Re-designed held plants to instead look like a clump of dirt.
- Added a new variant for held nether plants.
- Slightly reduced the size of the Enchantment Outline.
- Tweaked the intensity of the Enchantment Glow and Outline, particularly when in dark areas.
- Slightly adjusted the intensity of some itemâs glowing effects.
- Campfires and Blaze Powder now extinguish underwater.
- Added William the Warden easter egg to the Vanilla Experience.
- Slightly adjusted Ominous Trial Key model to avoid some clipping.
- Redesigned Golden Apple enchantment to be closer to the other enchantment visuals.
- Added Enchantment visuals to the Lodestone compass.
- Added a subtle purple tint to water placed in the End.
- Added 3D Stem to the top of the Snow Golem Pumpkin.
- Improved Shears animation in 3rd person when moving around.
- Improved Clock item animation when using commands such as /time set midnight
- Improved Ladder and Iron Bars UI textures.
- Added a Slime texture to the side of Pistons, so you can more easily tell the Piston type.
- Added a nametag for the green Witch, Emeralda.
- Added nose to Mooshrooms.
- Skeleton Horse can now run underwater.
Bug Fixes
- Bug Fixes
- Fixed invisible bow in 32x. (Vanilla Experience)
- Fixed Villager and Husk having a bugged texture in 32x. (Vanilla Experience)
- Fixed Pale Moss Block using the Moss Block texture.
- Fixed Sheep texture being cut off when sheared in 32x. (Vanilla Experience)
- Fixed Dropper & Dispenser textures being switched.
- Fixed Shields not showing their Banner Textures.
- Fixed End Crystal & Nether Star rotating the offhand item arm when you have an item in your offhand.
- Fixed chain from rapidly shaking in the Paper Doll UI.
- Fixed broken looking Enchantment Glow in 64x, when used with RTX.
- Fixed Witches and Wandering Traders from holding potions incorrectly.
- Fixed Spawn Eggs Z-Fighting with the playerâs hand on some skins.
- Fixed an issue with Pigâs rotation animation.
- Adjusted Ender Crystal material to fix some minor flickering.
- Fixed an issue causing player rotation to occasionally be incorrect when the paper doll is enabled.
- Fixed Goat Horn occasionally glitching in 1st person.
- Fixed block place animation playing whilst holding a shield in the offhand.
- Fixed an issue causing item glows to occasionally appear on glowing mobs eyes when they are holding an enchanted item. Such as a piglin holding an enchanted sword.
- Fixed Magma Cube UV being broken in some modes.
- Fixed Milk Bucket from rotating when crouching in 1st person.
- Fixed End Crystal glow being slightly offset in 1st person.
- Fixed Vindicatorâs enchanted weapon glow being visible when their axes were hidden.
- Fixed Resin Block using the Resin Brick texture when held.
- Fixed Vanilla Experience Creeper Skull block using a different texture from the entity in 32x. (Vanilla Experience).
- Fixed Clock from always showing noon when in the Nether.
- Fixed items with a glow being incorrectly rotated when riding a mount.
- Fixed Shears conflicting with Swimming and Ladder climb animations in 1st person.
- Fixed Shears being incorrectly rotated in 1st person when riding a mount.
- Fixed third person potion particles & tweaked animation.
- Fixed Strayâs clothes from occasionally being unattached from their bones.
- Fixed Spyglass position when crouching.
We've been busy adding even more Actions and, (believe it or not) even more Stuff! This update brings many 3D items, hand visibility in first person, glowing enchantments, new sounds, and plenty of small details to make everything feel just a little bit better.
Highlights
- 3D Model Items: Flat items are so 1.1!
- First Person Hands: Finally, proof you have arms!
- New Throwable Animations: Fling with flair!
- Enchantment Effects: A glow up for your gear!
- Many new Sound Effects: Ears, prepare to be delighted!
- Crouch spamming is back: You know what to do.
- Idle Animations, and Easter Eggs!
New Content and Improvements:
- All items now have a 3D model! (Excluding a couple, more info below.)Many items also have unique animations when you swap to them, or when you jump and fall. Some even have new particles and visual effects. Here is a list of specially animated items, give them a try!
- Flint & Steel
- Shears
- Lightning Rod
- End Crystal
- Boats (And Boat with Chest)
- Minecarts (And the Variants)
- Slime and Honey Block
- Signs
- Armor Stand
- String
- Wind Charge
- Repeater
- Blaze Powder
- Lever
- Music Discs
- Nether Star
- Bed
- Brewing Stand
- Detector Rail
- Chest (And Ender Chest)
- Enchanting Table
- Pistons
- Shulker Boxes
- Lantern
- Seed Blocks
- Saddle
- Totem of Undying
- Soups & Stews
- Potions
- Emerald, Diamond, Amethyst sparkle particles
- Turtle Egg Idle
- Writable Books
- Compasses and Clocks
- Throwable items have a new animation:
- Snowball
- Ender Pearl
- Ender Eye
- Splash & Lingering Potions
- Egg
- Wind Charge
- Foods are now looking tastier than ever - Every food item now has a 3D model and eat animation.
- Drinkable items now have a double-handed animation in first person!
- Soups & Stews
- Milk
- Potions
- Items with Physics when you move around:
- Bell
- Chain
- Flower Blocks (Single & Double Tall)
- Vine Blocks (Nether and Overworld Variants)
- Item & Glowing Item Frame
- Paintings
- Hanging Signs
- Hanging Roots
- Pink Petals
- Banner Pattern
- Feather
- Kelp
- Name Tag
- Paper
- Sea Grass
- Note: A few items cannot be turned 3D when held due to technical limitations. These items include the Fishing Rod, Held Armour and Turtle Helmet, Elytra and Wolf Armour. We also cannot apply the correct colour to Potions, Beds, Banners, and Firework Charges currently, so they will only display one colour. Decorated Pots will also not display their pattern. If this becomes a possibility in the future, we will fix it!
- Note: Tools & Weapons were intentionally left 2D, we feel these items are too iconic to be turned 3D.
- Switching items now plays a subtle swoosh sound.
- Many new sounds have been added, for swapping, attacking, or equipping. Now with 100% more whoosh for your swoosh, here is a list!
- Mace
- Trident
- Foliage and Plants
- Redstone
- Fire Items such as the Torch, Campfire, etc
- Dusts such as Redstone Dust, Glowstone Dust, etc
- Lightning Rod
- Rails
- Bundles
- Armours
- Eggs
- Bow
- Crossbow
- Swapping Tools
- Brewing Stand
- Wind Charge
- Bell
- Dragon Egg
- Shield
- Totem of Undying
- Buttons and Pressure Plates
- Elytra
- Glowing Enchantment Effects for Tools, Weapons and Items. This does not apply to Armor or Books, yet.
- Updated Menu Panorama.
- Added possessed Husks - At night their eyes will turn orange and glow.
- Added a new Green Witch texture variation, with a 10% chance of spawning in place of a regular Witch.
- Added 4 new Snow Golem idle animations, and an aggro state which makes the Snow Golem hold a Snowball.
- Improved the Wardenâs walk and run animations to make them more scary.
- Added 2 new subtle Warden idle animations.
- Improved Enderman Aggro animation - It now uses its scary face!
- Added Snowball trail particles.
- Added texture variations to the Cactus block - there are now pink flowers!
- Added floppy ears to Pigs!
- Added support for all items to be positioned correctly in the offhand. Note that this does not mean you can place items in your offhand yourself now, but other Add-Ons that do this are now supported. You can achieve this through commands, such as: /replaceitem entity @s slot.weapon.offhand 0 torch, for example.
- Added sitting pose to the Cow, Mooshroom, Sheep, Piglin & Piglin Brute when riding entities such as a boat.
- Improved First Person Brush animation.
- Improved First Person Sword attack animations. The third swipe in the combo now targets the center of the screen.
- Redesigned Ender Crystal model, added visual effects and added particles.
- Added a Generic âUse Itemâ animation, when you use an item from another Add-On (Third Person only).
- Added crouch spamming back in - because nothing says âI see youâ quite like a few crouches.
- Added particles when Chickens are attacked.
- Adult Skeleton horses no longer display a saddle.
- Reverted brown Mushroom biome back to green for better vanilla parity, and to avoid breaking pre-existing builds in the Mushroom biome.
- Improved cape position when riding.
- Slightly improved phantom flight animation.
- Added green tinted water to the Mangrove Swamp.
- Improved Piglinâs eyes to change to a red glow when angry.
- Overhauled all biome colours for grass, foliage and leaves - most changes are subtle, and others more strongly. Nether and End biomes now also have custom grass colour!
- Adjusted the first person block place animation to be slightly faster, for when you build or break many blocks in Creative Mode.
- Added Beta Creeper back into the Vanilla subpack (32x).
- Added emissive eyes to the Ender Dragon
- Slightly tweaked 3rd person crawling animation.
- Retextured bed icon to better match the 3D model.
- Added custom textures for the Build Allow, Build Deny & Border Blocks.
- Added hand to the Shield in 1st person.
- Slightly improved Ender Dragon flight animation to better sync to the flap sound effect.
- Added 2 new Easter Eggs. Grab a nametag and rename it using an anvil.
- Villager: Villager32 Nametag easter egg.
- Warden: William Nametag easter egg. (A reference to the âThe Secrets of Minecraft: How We're Making the Wardenâ Minecraft video - which is totally 100% cannon).
- Added textures to the Allow & Deny blocks.
- Adjusted Sheepâs face texture.
Bug Fixes
- Fixed Enderman and Cows not displaying fire particles.
- Fixed Player Head Rotation becoming amplified and incorrectly rotated after performing certain actions.
- Fixed an issue causing a charged Bow, and Crossbow to block your view when falling or swimming.
- Fixed Full Experience bow texture being used in Vanilla Experience.
- Fixed offhand items disappearing when climbing ladders, swimming or performing other actions.
- Fixed Glow Squid having a broken texture in Custom Experience (64x).
- Fixed custom Elytra texture showing up in Vanilla & Custom Experience (32x & 64x).
- Fixed Villagerâs sleeping animation restarting from a distance.
- Fixed Baby chicken looking broken in Custom Experience (64x).
- Fixed broken Snow Golem in Custom Experience (64x).
- Fixed some Custom Armour Trims not correctly displaying.
- Reverted banner pattern retexture from 1.1 to avoid breaking pre-existing banner pattern designs.
- Fixed Witch and Wandering Trader from getting stuck drinking Potions or Milk.
- Fixed Piglin Bruteâs aggro state not looking correct.
- Fixed Villagers occasionally playing animations whilst asleep.
- Fixed frogs from being able to play their rotation animation whilst swimming.
- Fixed an issue causing the Mace charge attack to occasionally not work properly when falling.
- Fixed Armor Stands holding Lanterns incorrectly.
- Fixed an issue causing parrots legs to not connect when named Crow.
- Fixed Endermanâs held blocks being too bright.
- Fixed incorrect biome colours for the Pale Garden, Swampland, Cherry Grove and other biomes, caused by changes to the biome system in Minecraft Update 1.21.60
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