Adapt - Leveling, Skills, and Abilities

Plugins Adapt - Leveling, Skills, and Abilities

Version: 2.2.5-26.1.2-26.3
Adapt v2.2.5 • Minecraft 26.1.2 - 26.3 • Java 25
Paper • Purpur • Leaf • Folia • Canvas • Spigot

Visit the Documentation for more information about the new Skill and to watch clips of the adaptations here.​

New Skill - Golemancy

  • Added the Golemancy Skill Tree You bind golems that fight, farm, mine, fish, sort and haul for you.
    • XP Sources Building golems, watching your golems kill mobs, repairing iron golems, scraping and waxing copper golems, golem combat, and golem work.
    • Items Artificer's Crook, Animus Cores, Nodes, Runes (made on pottery sherds), Dormant Golem, Shattered Core and Masterwork Heart.
    • 19 New Adaptations Added
      • Animus Binding Binds a golem through a core ritual started with sneak-right-click. Your level sets how many golems you can own. It can also bind your own TragOul skeletal servants as bone golems.
      • Node Weaving Places nodes on block faces to mark work areas for golems.
      • Frames
        • Frost Frame Extra health, harder-hitting snowballs, and protection from rain and warm biomes.
        • Copper Frame patina armor, plus Static Overdrive when lightning strikes nearby.
        • Bone Frame Overseer signals also command your skeletal servants, and servants can hold runes in the Bone Lattice
      • Cores Guardian, Gatherer, Harvester, Breaker, Lumber, Rancher, Angler and Sorter. The Sorter adds a Fetch menu at level 5.
      • Runic Augments Adds rune slots and higher rune tiers (Swiftness, Might, Tide, Bulwark, Ember, Entropy, Order), and unlocks the Animus Plinth for crafting runes and other items by infusion.
      • Overseer Crook signals (Follow, Hold, Home, Work, Sic), plus Rally and Formation
      • Golem Mending Heal golems with items, passive regeneration, and Shattered Cores that rebuild a golem after it dies.
      • Stasls Packs a golem into a Dormant Golem item that you place to wake it, plus Pocket Roster recall (60-second cooldown).
      • Golem Masterwork Extra rune slots, runes act one tier higher, +25% max health, and a second core slot.
    • Menus A Golem, Roster and Node menu were added. Node work areas are selected with the Crook, up to 16x16x16 blocks. Node settings can be copied between nodes of the same type. Nodes support redstone modes, item filters and #tag filters.
    • Golem Behavior
      • Modes are Follow, Stay, Home and Work, and each golem has its own Combat on/off toggle.
      • Golems use home chests and take their tools from them (fishing rods, higher-tier or enchanted pickaxes).
      • Chest lids open and close when golems use them.
      • Bone golems can wear armor and hold weapons, which lose durability, and can also take runes and masterwork upgrades.
    • Golem Names Rename golems with name tags. Names show through the plugin Gloss entity overlays when it is installed, and as the vanilla nametag otherwise.
    • Gatherers unpack the plugin Reacts bundled item stacks.
    • Players can set their own preferences for status labels, node reveal, work-area outlines and individual perks.
    • Commands
      • /adapt golem roster
      • /adapt golem list|release|wake (permission adapt.golemancy.admin)
      • /adapt golem give (console, or players with Adapt debug mode on)
    • Golems work respects Grief Prevention plugins.
  • Adaptation Prerequisites An adaptation can list requires entries (adaptationId:level).
  • MySQL storage for advancements One-time import of the legacy advancement tables at startup.
Changes & Fixes
  • Level-up chimes play at half volume. The levelMilestoneSoundVolume default is now 0.175.
  • Claim protection decides PvE per entity. Monsters can be hit anywhere, and animals in claims keep the claim or territory rules.
  • Adapt's own writes to models.toml no longer trigger a config reload. Golem, Node, Roster and Fetch menus stay open through hot reloads.
  • Factions region checks now use the location being checked, not the player's position.
  • Dust particles that have no particle data no longer throw errors.
  • Custom recipe ingredients keep their item representation, and the client recipe book selects configured recipes correctly.
READ DESCRIPTION
There may be bugs in this version as its the first of a version as per usual, but as always please report any bugs you may have and we will get right on them.
see changelog/Source here
Release 1.14.2 for 1.20.4 · VolmitSoftware/Adapt (github.com)