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- Fixed give_permission causing errors with NPCs
- Added Model Engine integration: play_animation effect
- API: Added EntityProvidedHolder
- Added this_item filter
- Added /libreforge debug command
- Fixed broadcast effect
- API: Added TypedHolderProvider<T>, TypedProvidedHolder<T>, and further improved ItemHolderFinder
- API: Added Dispatcher#getHoldersOfType<T: Holder>(): Collection<T>
- Fixed potential memory leak with entities
- Fixed bug where some placeholders wouldn't work in some places in some effects
- API: TriggerData is no longer a data class
- Fixed custom biomes integration (Thanks OfTeN!)
- Fixed location_to_drop mutator (Thanks OfTeN!)
- Fixed custom biomes integration (Thanks OfTeN!)
- Fixed location_to_drop mutator (Thanks OfTeN!)
- Added keep_levels effect as xp counterpart to keep_inventory - use both if you want to have vanilla-style keep inventory
- Added /libreforge trigger <dispatcher> <id> [value] for dispatching custom triggers from external plugins, read here for more: https://plugins.auxilor.io/effects/all-effects/trigger_custom
- Tweaked drop_pickup_item
- Fixed transmission effect
- Fixed add_holder, add_holder_in_radius, add_holder_to_victim, and add_permanent_holder_in_radius not inheriting base holder placeholders
- Fixed several bugs with placeholders in effects / conditions / etc
- Fixed nested chains not working properly
- Fixed holder placeholders not working with permanent effects
- Several other bugfixes and stability improvements
- Added custom biomes integration with Terra (Thanks OfTeN!)
- Added location_to_drop mutator (Thanks OfTeN!)
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