✅ SafariNet - Premium Mob Catcher plugin

Plugins ✅ SafariNet - Premium Mob Catcher plugin

Version: 1.16.33
Versions
  1. 1.8
  2. 1.9
  3. 1.10
  4. 1.11
  5. 1.12
  6. 1.13
  7. 1.14
  8. 1.15
  9. 1.16
  10. 1.17
  11. 1.18
  12. 1.19
  13. 1.20
  14. 1.20.6
  15. 1.21

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SafariNet is a mob catcher plugin that allows your players to catch and release every mob in the Minecraft world. It's a nice solution if you want to transport mobs through worlds or even if you want to spawn a certain mob using dispensers. But, what's the special about this plugin? This plugin works with NBT. That means that this plugin stores all information of a mob, things like saddles, horse variant, donkey chests, custom names, hp, villager trades, and armor, there are no exceptions.
Also unlike other plugins, it allows you to customize the lore of the mob catching item, so you can customize how attributes of mob types are displayed on the item.

Catching a mob is very simple: At first, you need to craft a safarinet, single-use or reusable. Then you perform a right-click on a mob, and the whole mob with all its data gets in the egg. Next time you're right-clicking, the mob would be released.

You can also sync all eggs through your BungeeCord network! Simply use an inventory-sync plugin!

Video

Old tutorial video (Thanks to @Koz )


Awesome things you can do with SafariNet (Thanks to @SpookyPirate) :




There are two different types of SafariNets - The single use and the reusable SafariNet. The Single-Use SafariNet disappear after use, the reusable empties after use.

Supports:
WorldGuard, GriefPrevention, MyPet, MythicMob, Citizens, Towny

Crafting(Customizable):
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Filled Safari-Net:
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You can also use SafariNets in dispensers!
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  1. Download the plugin
  2. put the SafariNet.jar in your plugin folder
  3. Restart or reload your server
  4. Read the docs for more information
Default-Config:
Code:
# Item with this displayname would turn in a safarinet. Nice to use in Essentials-kit.
pseudo-item:
enabled: true
single-use-display: "&cSingleuse"
reusable-display: "&cReusable"
# Blacklisted mobs can not be caught
blacklist:
- PLAYER
- ENDERDRAGON
can-catch-tamed-mobs: true
disable-mythicmobs: true
play_sound_on_capture: true
sound_on_capture:
  sound: SLIME_WALK
  volume: 1.00
  pitch: 1.00
play_sound_on_spawn: true
sound_on_spawn:
  sound: SLIME_WALK
  volume: 1.00
  pitch: 1.00
# Activate this to only allow certain mobs for player. Example permission: safarinet.catch.pig AND safarinet.release.pig
per-mob-permissions: false
use-permission-for-crafting: false
single-use:
  display-name: "&eSafariNet (Single-Use)"
  lore: "Right click on an entity%to catch it!"
  recipe:
    enabled: true
    line1: "aaa"
    line2: "aba"
    line3: "aaa"
    ingredients:
    - "a:STRING"
    - "b:ENDER_PEARL"
reusable:
  display-name: "&eSafariNet (Reusable)"
  lore: "Right click on an entity%to catch it!"
  recipe:
    enabled: true
    line1: "aaa"
    line2: "aba"
    line3: "aaa"
    ingredients:
    - "a:STRING"
    - "b:EYE_OF_ENDER"
# catch chances. This sections is designed to set a certain chance, whether to success or fail on catch.
# chance goes from 0.0 to 1.0
# Multiple entity can be added.
# remove the '#' if you want to use this section!
catch-chances:
  CREEPER:
    chance: 0.5
    remove-egg-on-fail: true
    remove-entity-on-fail: true
  SKELETON:
    chance: 0.1
    remove-egg-on-fail: true
    remove-entity-on-fail: false

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safarinet.use
❯ Allows players to use safari-nets
safarinet.give
❯ Allows players to use the give command
safarinet.reload
❯ Allows players to use the reload command
safarinet.catch.<mob_name>
❯ Permit players to catch certain mobs. Must be enabled in config.
safarinet.release.<mob_name>
❯ Permit players to release certain mobs. Must be enabled in config.
If you want to use permissions, turn on use-permission-for-crafting: true
The crafting-permissions are:
safarinet.craft.singleuse
safarinet.craft.reusable

Commands:

/safarinet reload
❯ Permission: safarinet.reload
/safarinet give (player) (singleuse/reusable) (count)
❯ Permission: safarinet.give

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More resources from ArteffKods

Latest updates

  1. update 1.16.33

    - custom safarinet item: fix empty nets disappearing when item is set to a block item (374a3e3)
  2. update 1.16.24

    - fix villager trades not saved + entity type in lore (64d44ff)
  3. update 1.16.23

    - update for mc 1.21.6 (8f33d38)

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