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VIP Plugins CMI - 300+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More!
Version: 9.8.5.0
- Author ArteffKods
- Creation date
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- Tags
- cmi essentials
- Fix for totem cooldown issue where inventory would not have been dropped in failed/canceled totem consumption
- Added support for multiple commands per scheduler command line, you can define different commands by separating each one with ;; this will allow you to have multiple commands being triggered when you randomize it instead of it being limited to only one command which was limiting its usability
- Fix for an issue with ban command on paper type servers
- Fix/update/improvement for hasitem! item! while using specialized commands which now instead of comparing NBT data will comparate name, lore and custom model data. This fixes some of the issues where items with extra data on them producing different NBT data while still being valid picks, for example looking for item by material only and having item with custom name would have produced invalid match, now providing less criteria in check itself will have more loose lookup for the item, so providing only material name will pick first item based on that material, providing custom name will look for the item based on material and its name ignoring anything else. Same thing goes with lore and custommodel data
- Fix for mobs still spawning around afk player if you (second player) got there in spectator mode
- Adjustment for bossbar command handling when creating until relog lasting bossbar messages
- Fix for an error while using sign elevators on Folia server
- Added option to disable teleport invulnerability in case player interacts, places or breaks blocks. Invulnerability should only apply if player isn't doing something active besides moving around to get out of dangerous situation
- Moved player and mob head drop settings from Combat.yml to CustomHeads.yl file to be more obvious and specifically for mob heads options to be on same file as their actual drop chance definitions
- Added option to scavenge items without valid recipes for those items if they have enchantments we could extract, so now you can do scavenge on chainmail with enchants. This feature is disabled by default.
- Added option to disable damage from the player who is currently afk, this will prevent players from using autoclickers when they are still being placed into afk mode but can still attack, well, no more. Enabled by default.
- Improvement for ban's speed on 1.21+ servers when you are banning player who never joined server
- Fix for recipe command when it comes to items using transmute crafting recipe, this is currently mainly for bundles
- Fix for an error message when trying to perform /cmi sound command on older server versions
- Fix for an error message in some cases when performing mirror command
- Fix for custom alias tab complete handling when you have custom alias with multiple keywords separate by spaces
- Fix for a bug relating to interactive commands and Citizens plugin losing its NPC records in some specific situations
- Update to support 1.21.4 servers, don't forget to update CMILib
- Extra protection for custom alias with additional variables defined with something like $1 to not accept placeholders
- Fix for small issue with specialized command checking if player has an item while checking for specific item by specific items NBT data, this was an issue with 1.21+ servers
- New placeholder as %cmi_iteminhand_maxdurability% which returns items max durability
- New placeholder as %cmi_iteminhand_custommodeldata% which returns items custom model data ID
- Fix for an error message with Folia servers relating to hp bossbar
- Fix for an issue where one time prewards would not have been available in some instances
- Adjustment for Alias.yml file saving to address potential issue where in some cases it would have reverted to previous state and not to new one
- Fix for rare error on hp bossbar usage
- Fix for an error message if you have gradient set for chat messages and message contains $ \ {} or similar things in it
- Fix for an error while showing portal effects in some instances
- Improved players free slot detection when using kits and you don't want to drop items on ground in case inventory is full. Now its properly takes into account items which should be placed at players armor slots. In this case if its possible then item will be placed into players base inventory, if this isn't possible then kit will not be given to avoid loosing of items which could happen if dropping items on the ground in case of full inventory is disabled.
- Fix for a possible issue with one time use kits being accessible for player more than once in some instances
- Separated IncludeVictim option in combat file where now we have separate options for PvP and PvE type combat
- Fix for an error message when trying to teleport to invalid world
- Fix for error message when running random teleportation on older versions
- Quick fix to address error message in some instances for 1.21.3 servers
- Quick fix for an error on Folia servers relating to hp boss bar
- Fix for autorecharge command always showing same feedback message
- Fix relating to silent chest handling
- Fix for an error when resetting dback location
- Fix for an issue where custom command sender would not have been recognized due to capitalization
- Fix for small issue with autorecharge state saving into database
- Few changes for autorecharge command handling. Now performing it without any variable will output current state of exp and money recharging. Repeated command with provided recharge mode will toggle it on/off instead of just enabling it.
- Improved performance when tabcompleting material names
- Now material names for give command will have each words first letter in upper case for better readability
- Improved performance of colorpicker command
- Fix for point command being able to point towards player you can't see
- Improved player detection when he enters portal area on high speeds. Keep in mind that if you have setup involving possible high velocities, like falling for 200 blocks, then server only updates player location every 2-3 blocks due to increased velocity, so always have thick enough portal area to properly "grab" player. Generally avoid having 1 block thick horizontal portals as those could be relatively easily "skipped"
- Fix for small issue where homes are being displayed at wrong set slot which was by one off and could have been placed on another "page" without you being able to actually navigate to it
- Now custom text supports directories in its file structure for better organization. So if you had any custom text in directories before, to have them in "disable" mode, those will get loaded in, so adjust accordingly, and I mean that now you will either need to move them out into different root directory or to have them hidden as a settings option. Do we need option to disable custom texts?
- Added extra variable for effect command as infinite which will set effects time to highest possible. This isn't actual infinitely working effect, as we can't have those without additional code constantly tracking players, but it will set to high enough timer for it to be infinite'ish.
- Fix relating to attribute handling which effected armor stand editor and few other things
- Fix for custom alias not updating if you modified file and didn't use ingame editor and then reloaded plugin
- Shortened/limited command lines to 50 characters in alias editor preview to avoid having huge mess if you have long and complicated commands. This is only visual thing in editor.
- Fix for new spawner drop chance decrees feature not working fully when you don't have linear lowering enabled.
- Split of back and dback blacklisted world lists.
- General change in how blacklisted worlds are handled by back and dback. Now we will avoid recording those locations in those worlds instead of blocking teleportation to it, which will produce more consistent results independent from where you are teleporting. Keep in mind that dying in blacklisted world will remove any death location records, while teleporting in one would only prevent override of existing, so you can still go back to a allowed world even if you performed multiple teleportations in blacklisted world.
- Added separate back button for homes GUI
- Added new command to gift pets to others. Command /cmi giftpet [playerName] (-s) this will change pets owner. Regular users can only gift pets they are owners of, users with cmi.command.giftpet.bypass can give pets they do not own, same permission allows you to even tame/gift untamed animals.
- New option for options GUI to block pet gifts to you, because we all know what players would do if they are left with unlimited power.
- New command as /cmi releasepet which allows you to untame animals. By default you can only do this on your owned animals, this can be bypassed with cmi.command.releasepet.bypass No more animal cruelty,you can free them without harming them!
- Fix for small issue where player would have remained flying after being teleported close to the ground.
- Fix for an error in some cases while loading in players mail records
- Memory usage optimization
- Fix for an issue with older servers creating error messages relating to inventory view
- Fix for hat not being equipment properly
- Added options to expire /back and /dback commands which means that return location could become unavailable after some time. Both commands have separate timers, disabled by default. Can be recommended to set some timer on dback command, few minutes would be enough, which would still allow for player to return to his death location, but only if he did this shortly after his death and not few hours later. Keep in mind that this timer will
- Fix for warmup title message not showing if your warmup allows movement
- Added option to define custom command senders to be recognized as valid, in case you have custom plugins pushing commands and you want to pass them through
- Fix for an error relating to ingame time adjustment
- Added new placeholder as %cmi_user_rt_cooldown% which will return players cooldown time for random teleportation
- Fix/workaround for an issue where water logged blocks would not have been excluded from random teleportation location when we should exclude water
- Some changes relating to chat bubbles to use more packet based system to avoid issues with player teleportations being blocked due to it having a "passenger" and similar things. Now chat bubble will only be attached to use on client side.
- Now tab complete for nickname will actually include existing color codes of current nickname instead of showing plain name
- Fix for an issue with ItemsAdder command when it tries to perform commands attacked to the item
- Fix for an error when official hex recognition is disabled in CMILib
- Fix for itemcmdata not showing current model data id
- Fix for itemcmdata not deleting id from item
- Fix for an issue with items being placed on head which should not be allowed by set config file
- Small change for whitelisted materials for hats, now if list is empty then all material types are acceptable. Keep in mind that this doesn't bypass other block checks, like lore or enchantments
- Fix for carved pumpkin not being recognized as valid hat type item
- Fix for afk commands still triggering when you are in vanish mode
- Fix for auto unjailing process not finalizing properly
- Now entitynbt and entityinfo can be trigerred from console as long there is source player name provided
- Fix for timeSpeed section in config file only accepting base vanilla world, now it can accept custom worlds
- Few small changes for kit main and preview gui, recipes and options, to fill in empty fields with light gray glass pane
- Fix for autoAlias not working for ctext as intended
- Fix for an error when teleporting with entity
- Fix for home bed setting where home location specifically set at 0.5 coordinates would have been recognized as bed location even if it wasn't originally.
- Change in data save structure for home locations, which is not in basic JSON format