CMI - 300+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More!

Plugins CMI - 300+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More!

Version: 9.8.4.12
  • Security improvements. Please update CMILib to the latest 1.4.4.4 version.
  • Fix for rare issue with sound command playing sound for all players if you had world with online players name
Reworked spawnmob command, so while its code changed dramatically, old formats should still work, in most cases.

  • Added better support for colored leather armor for spawnmob command. Now you can use
    /spawnmob zombie:boots-leatherboots/125/205/25
    /spawnmob zombie:boots-leatherboots/pink
    /spawnmob zombie:boots-leatherboots/#66ff22

    combinations to colorize leather armor. First one defined in RGB from 0 to 255, second by custom color name and third...
  • Small change for ctext feedback message when we can't determine one by provided name, now it should include ctext name to be more clear why it failed
  • Fix for issue with dyed leather armor with dynamic color set to health type on some modded servers
  • Added new placeholder as %cmi_user_holo_page_[hologramName]% which will return current page number of specified hologram
  • Fix for worth placeholders returning inconsistent results for items...
  • Fix for issue with interactable holograms
  • Increased possible interaction count for holograms from 5 in a second to 10
  • Fixed incorrect particle facing when you rotate fixed interactable hologram which used new display method
  • Fix for issue where hologram was missing first line if that one was set to empty one by using "_"
  • Fix for tablist not working in 1.20.2 servers
  • Fix for %cmi_user_glow_name% not returning plain color name
  • Added option to embed pagination buttons into hologram instead of creating separate holograms. This is mainly for new display method and can be enabled in Hologram editor. Some caveats: If text is not centered then it will not match text hovers as its based on the side of hologram you are looking at and not on exact text position as we can't really get exact location of that without introducing guestimation. Best results with fixed holograms which have centered text.
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  • Quick fix to address issue with hologram not being displayed pointing to the correct direction and without double sided effect
  • Fix/improvement for last change to he player getting by partial names, we will still prioritize exact player names, then nicknames and only check posible partial matches from online players
  • Fix for error message when you have interactable commands set on worlds which no longer exist
  • Fix for issue when moving hologram which pitch is not at 0 and its order set to downwards and it containing icons and its a new display method which got placed at incorrect location
  • Fix for missing line inside hologram when first line is set to icon
  • Now cmi rt should properly account for world border limits, no more teleportations outside it
  • Some...
  • Fix for issue with warp command where you could have used custom warp with specific player name to determine if vanished player is online or not. Now it will properly teleport to player if you can see him and he is online or will redirect to defined warp point
  • Disabling night vision potion effect in inv gui while player is in vanish mode and you cant see him
  • Fix for toast command when not providing any text to be shown
  • Fix for issue with option...
  • Small fix for chatcolor command to keep same color order as it is in config file for better organization
  • New custom event as CMIStaffMessageEvent which can be canceled, receivers or/and final message modified
  • Now near command will not suggest to click on line to point towards player if player doesn't have point permission node
  • Introducing MaxDistance options for tpa and tpahere (separate values) with additional permission nodes like...
  • Adjustment for MonochromeConsole option for chat messages
  • Fix for ptime reset command
  • New command as /cmi chatcolor which will allow players to pick primary public message color. This is based on players access to cmi.colors.publicmessage.[colorCode] permission node and color codes you will define in config file to be accessible over this GUI. This will effect %cmi_user_chatcolor% placeholder. For public chat messages to work more properly...
  • Fix for itemframe command being able to work in areas where you should not have permission to interact with item frames
  • Fix for issue with scan command and checking blocks near max build altitude
  • Fix for issue relating to jail cells not being created past first cell
  • Small fix for placeholder parse sub command to output more properly which placeholder got translated in feedback message
  • Fix for issue with kit GUI not showing all kits in...