⚔️ ExecutableItems ⭐ Custom Tools | Weapons | Armor Set | Potions, MMO Items, Vouchers, Cosmetics ⭐

VIP Plugins ⚔️ ExecutableItems ⭐ Custom Tools | Weapons | Armor Set | Potions, MMO Items, Vouchers, Cosmetics ⭐

Version: 7.26.10.20
Fixes
  • ExecutableItems: an ExecutableItem whose name is longer than 50 characters no longer loses its name in an anvil. The anvil's name field holds 50 characters, so for a longer name the game sends no name at all, and the server removed it on a simple enchant or repair. keepNameInAnvil now keeps the name and its colors or gradient whatever its length. Typing a new name or clearing the field still works like vanilla. Thanks to drfrostx.
New
  • SCore: option beforeDeathIgnoreCancelledDamage in config.yml (default false, nothing changes). Set it to true to check PLAYER_BEFORE_DEATH and ENTITY_BEFORE_DEATH after the other plugins, and never for a damage that one of them cancelled. A totem item is then no longer used by a hit that an ExecutableEvents event capped or cancelled, whatever the order the plugins were loaded in. Thanks to oztinato.
beforeDeathIgnoreCancelledDamage defaults to false, so your configs are unchanged. If something looks wrong after updating, open a post in the bug channel.
Good dev, if you have problem or suggestion join my discord ! [IMG] ​
PLACELIQUID type:water
To make infinite buckets more easier to implement


Fixed PLANT_IN_SQUARE issue for sweet berries

Fixed an issue with the checker logic used by ExecutableCrafting. Checkers for EI ID, EI Usage and EI Variables should be ok now

Addition of a RefreshExecutableItemEvent class, An event plugins can use to check if calls from ExecutableItems plugin is done

Added critical strike power for MLIB_DAMAGE command

Fixed an issue where the visual cooldown doesn't work with ticks option


Added %last_hitter% to allow users to know which dealt the final blow

Thank you Special70 for this update


Good dev, if you have problem or suggestion join my discord !
[IMG]
SCore & All plugins

- Fixed issues when adding custom int and double values to the nbt editor
String, Integer and Double values can now use the rand placeholder (Ex: %rand:-10|10%)
- Fixed issues of ExecutableItems not being able to import ListCompoundNBTs

ExecutableLevers

Fix an issue with EL

ExecutableItems

New error message to customise when the players try to use an EI in a worldguard blocked region.


Good dev, if you have problem or suggestion join my discord !
[IMG]
Hello, new update !
If you encounter any issue, join the discord server and report it as soon as possible.
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The update may contains more content than what is shown of the screenshot.
Hello, new update !
If you encounter any issue, join the discord server and report it as soon as possible.
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The update may contains more content than what is shown of the screenshot.
Hello, new update !
If you encounter any issue, join the discord server and report it as soon as possible.
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The update may contains more content than what is shown of the screenshot.
Hello, new update !
If you encounter any issue, join the discord server and report it as soon as possible.
1758744475548.png

The update may contains more content than what is shown of the screenshot.
Hello, new update !
If you encounter any issue, join the discord server and report it as soon as possible.
1758485586770.png

The update may contains more content than what is shown of the screenshot.
Hello, new update !
If you encounter any issue, join the discord server and report it as soon as possible.
1757879202702.png

The update may contains more content than what is shown of the screenshot.
Hello, new update !
If you encounter any issue, join the discord server and report it as soon as possible.
1755758693003.png

The update may contains more content than what is shown of the screenshot.