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Set CustomEnchantsWorld to empty array [], which means that the plugin enables all its effects on all world registered in the server. This should fix the "This enchant doesn't allow you to use in this world" issue. If you wish to only let the plugin take effect on a specific world, then follow the steps below:
1. Turn off server
2. Locate the config.yml in plugins/CustomEnchantments3
3. Enter your world in CustomEnchantsWorld section
Example:
- CustomEnchantsWorld: [ "private_world", "arena_world" ]
4. Save the config file
5. Start the server
- Security Patch
- Added EnableAuthorizationYML in the config.yml with a default value of 'false' to reduce the hassle of users setting up in aternos, but it's highly recommended to set it to true if you want a specific player to access the plugin admin commands. If 'false' then players with OP role can use the plugin admin commands, otherwise if true, then only the players that are listed inside the Authorization.yml can use the plugin admin commands.
- Fix Issue #2 - Paper 1.21.1-132 Start Problem
- Fixed Attribute issues on 1.21.1 [Health and PotionEffects]
- Modified Version Checking Logic
- Generic Enchantments can now be applied to MACE
Cooldown Modification:
- Cooldown chat messages can now be disabled through config.yml [EnableCooldownMessage]
- When disabled, it will play an EXP ORB sound instead [1.19+]
Fix and Modifications:
- Companion Healing will now apply to wolf armor
- Auto Repair can now be applied to wolf armor
New Enchantment
- Companion Thorns (10 levels)
applies thorn effect with slowness debuff to enemy
TRADING MODIFICATIONS:
- Added Market Capitalization and Circulation Supply
- Default Max Raco Supply is 1_250_000 (Can be adjusted in config.yml)
- Default Price for Raco is 0.1 CLVL (Can be adjusted in TradeData.yml)
- Buy/Sell adjustment factor is 0.008%. Selling too much burns a portion of CLVL (to avoid spam buy/sell)
- Earning Raco from Mob kill, Give command, P2P Payment, Quest rewards, Buy and Sell Exchanges, Heist Enchant, and Treasure bonus will also adjust the total circulation supply
COMPATIBILITY UPDATE
- Supports MC version 1.21.5
MODIFICATIONS:
- Major overhaul on Particle Handler, PotionEffect Handler, Attribute identifier, and ItemFlag identifier to support 1.21.5 while maintaining backward support down to 1.16
- Increased Treasure Item rarity chance from 2% to 5%, can be modified in config.yml (TreasureItemChance)
NEW CRAFTING RECIPE:
- Added Mana Splash Potion - Add Mana to player within the surrounding area
- Added Anti Mana Splash Potion - Drains Mana to player within the surrounding area
- Added Fire Splash Potion - Inflict flame and removes fire resistance
- Added Dynamite - Explodes on target
NEW HELP GUI TREASURE ITEMS (found on /ce help)
NEW TREASURE ITEM (more info on /ce help)
- Wind Orb [MC-1.21+]
- Magical Amethyst [MC-1.17+]
- Ancient Chicken BBQ
- Ancient Netherite Scrap
This is still a beta version, expect any issues but please report it at the discussions page
Hi guys, I decided to publish the beta version 1.2.0[beta] because I need you all to test it, let me know if there's any issues and send it in the discussions page
Backward Compatibility: 1.16.4 - 1.21.4
Bug Fix:
- Sell item in raco on invalid price
- Custom Item (BOW) - Removed bow damage on melee [which doesn't make sense], set to 0.8 from custom damage
- Custom Item (BOW) - Fixed arrow damage to custom damage (custom damage)
- Fixed Bow invalid damage on arrow hit to player/entities
- Fixed MagicWand damage: MagicDamage = (WAND_DMG * 3)
- Fixed Invalid Magic Damage causing 1 hit on magic wand enchantments
- Fixed value pass error on brilliance enchantment
- Fixed Regain bug [ not working on sudden hit ]
Modifications
- Major overhaul to Custom Enchantments (removed dependency to Enchantment.class)
- Optimized plugin command handler
- Chance of getting a lootItem per chest slot is increased to (10% * rarityChance %) from (5% * rarityChance %)
- Custom Item (BOW) critical damage set to [dmg = weaponDmg + (weaponDmg * 1.5)]
- Bow/CrossBow velocity changed to [0.8 + ((UNSWERVING_SHOT/5) * 0.3)] which increase the projectile distance on MAX UNSWERVING_SHOT
- AUTO_FARM: Set auto farm chance to 10% per level (from 8%)
- SUDDEN_BLOW: Added blindness particle effect + lightning (no damage)
- Changed sound effect to orb pickup on buying Custom Enchantments in shop
- Debuff: Mana regen rate set to (0.05 + (INTELLIGENCE * 0.0495)) from (0.2 + (INTELLIGENCE * 0.1))
- ManaCost Adjusted: Making abilities less expensive on higher level
totalCost = (manaCostMultiplier * (ENCHANT_LEVEL - 1) * mana_cost)
totalCost = totalCost - (totalCost * (10% * INTELLIGENCE))
- Fireball damage buffed: bonusDamage = MagicDamage * MagicBonusDamage | Fireball I + INTELLIGENCE 200 = 21dmg
- Blackhole damage buffed: TotalDmg = LEVEL * (MagicWand + 0.2) * 3 * MagicBonusDamage * pointBlankRange (0 - 1)
- SuperNova damage buffed: TotalDmg = LEVEL * (MagicWand + 0.3) * 3 * MagicBonusDamage * pointBlankRange (0 - 1)
- Nebula damage buffed: TotalDmg = LEVEL * (MagicWand + 0.1) * 3 * MagicBonusDamage * pointBlankRange (0 - 1)
- Lightning damage buffed: TotalDmg = LEVEL * MagicDamage * MagicBonusDamage
- Storm damage buffed: TotalDmg = LEVEL * (MagicWand + 0.5) * 3 * (MagicBonusDamage / 2)
- Mana Burn buffed: ManaDrain = LEVEL * (WAND_DMG + 5) * 3 // Increased drain effect to counter high level mages
- Falling star damage buffed: TotalDmg = LEVEL * (MagicWand + 2) * 3 * MagicBonusDamage
- Magic Resist Enchantment set to max level [5]
- Magic Resist Enchantment set to absorb 3% of MagicDamage per level, Maximum that the player can absorb is 60% (complete armor set at max level MR)
- Added Basic Magic resist to PLAYERS with INTELLIGENCE attribute, AbsorbDmg = TotalMagicDamage - 25% MAX INTELLIGENCE | Absorb 25% damage on max INTELLIGENCE
- Light Spirit buffed: TotalMagicDamage = 1.8 * level * 10% of MagicBonusDamage
- LifeSteal buffed: HealthStolen = totalDamage * (8% * level), chance of 10% per level (Max 30%)
- Bleed modified: TotalDamage = 2 * level * (level * 3 seconds)
- Critical modified: TotalDamage + 50% * level, chance of 5% per level (Max 25%)
- Poison modified: TotalDamage = 1.6 * level * (level * 4 seconds)
- Mana Steal modified: StolenMana = 3 * level to players, 1 mana to mobs
- Execute modified: Damage = (LEVEL * 1.5) * MissingHealth%
- Juggernaut buffed: Deals 1.5 critical damage per level
- Confusion adjusted: Effect triggers every 4 ticks for 5 seconds
- DragonBreath adjusted: gain bonus damage (1.5 * level) and inflict flame within 2 block radius
- Tank enchantment set to max level [5]
- Tank enchantment to absorb 3% of physical damage per level and 1% of critical damage per level. Max of 60% absorb to physical damage and 20% on critical
- Poisonous Thorns: Deals bonus damage of (0.5 per level) + poison for (2 seconds x level) (Max level: 10) chance of 5% per level
- Freeze: Deals bonus damage of (0.2 per level) + freeze (2 seconds) (Max level: 10) chance of 5% per level\
- Omnivamp: get 5% of enemy health, chance of 5% per level
- Blindess: apply (1.5s x level) blindness to attacker, 10% chance
- Regain modified: Up to 5 levels, cooldown will be deducted by 10s per level
- ManaShield: Absorb 100% of damage and convert it to a mana cost, cost is deducted by 5% per level of the 50% damage taken
- Sturdy: Absorb physical damage (2% per level)
Skill Modifications
- Berserk: get bonus damage of (0.2) x hpLost x BERSERK_LEVEL
- SwordMastery: 1 bonus damage per level (only works on swords)
- Penetration: Reduce enemy Damage Resistance by 0.5% (5% on MAX level)
New Features:
- Dummy shop type can now absorb damages [shows in subtitle]
- Create shop with entity types: [horse, piglin, pillager, sheep, villager, witch, wolf] for fun experience
- Open Shop using command '/ce shop' [Must be enabled in config.yml]
- Added MagicBonusDamage: (1 + INTELLIGENCE * 0.01)
- New Command: "/ce help"
- NEW SHOP
- Animal Armor Enchantments shop [Horse Armor]
- NEW ENCHANTMENT:
- Companion Healing (5 levels)
applies healing to Animal Armor [0.2hp * LEVEL] per 5 seconds
[Support 1.20.4]
The Enchantment Implementation on Spigot v1.20.4_R1 has changed, moved the CustomEnchantment data to be stored on item's persistent data containers.
- Added Version Support to v1.20.4 [No backwards compatibility]
- CE3 v1.1.0 does not Support v1.19 and below, if you wish to use the plugin on those unsupported versions, try using CE3 v1.0.18
NOTE: This plugin was developed using the SpigotAPI, there might be issues if you'll use a different Server type.
[Changes]
[New Admin Command]
- Items with CustomEnchantments will no longer glow.
- Disenchant SHOP no longer accepts Vanilla Enchantments.
If there are any error messages shown in the console or a server crash caused by this plugin, feel free to DM me, I may not reply but I received your messages.
- /ce ___itemdata___ - check the itemdata of the item currently in main hand for enchantments, for OP players only [dev command]
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