Dexterity ⭕ Rotate and Resize Blocks with Ease ✅ No Dependencies⚡15% OFF SALE

VIP Plugins Dexterity ⭕ Rotate and Resize Blocks with Ease ✅ No Dependencies⚡15% OFF SALE 1.1.8

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- Added a new command: /d tile count= x= y= z=
This command is similar to /d clone, except that it will clone a set number of times, with each time moving the center of the clone by the amount specified in x, y, and z. This makes it easy to make many clones of the same display, all ordered in a line. You can use /d tile twice to make a grid, and 3 times to make a cube. This command requires permission dexterity.command.tile
- Added a function clone(DexterityDisplay d) to the API. This function does the same as /d clone. Note that you must move the new clone somewhere, otherwise it will superimpose the existing display.

This update adds the following to the default language file:
Code:
must-enter-value: "&4Error: &cMissing required value '%value%'!"

tile-success: "&^Successfully tiled %loclabel%&^!"
- Added permissions "dexterity.command.wand" for /d wand, and "dexterity.command.highlight" for /d highlight (or /d h) commands. Also added "dexterity.command.*" for access to all commands
- Fixed the plugin permissions list, it should now show all available permissions in a LuckPerms editor for example.
- Added /d axis reset [rotation|scale] to reset the internal rotation axis to 0 or reset the internal scale axis to 1 (The /d axis command does not change any block displays, just how...
- The /d consolidate command will now do its calculations asynchronously. This allows it to offload as much calculation as possible to another CPU core, and in this case cuts down on the number of packets that need to be sent.
- Added /d axis set <rotation | scale> [x= y= z=] to reset the axis of a display. This is an advanced command, but it can allow you to rotate along strange angles or change how /d scale -set works interprets the current scale of a display.
- Fixed errors that occurred when some display vector types were removed
- Added the flags 'left_only' and 'right_only' for /d cmd add. If left_only is used, then the command will only run if the player left-clicks the display, and vice versa for right_only. These flags also have aliases 'l' and 'r' respectively.
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