EcoArmor ⭕ Create Custom Armor ✅ Premade Sets ✨ Upgrades, Crafting, Custom Textures

VIP Plugins EcoArmor ⭕ Create Custom Armor ✅ Premade Sets ✨ Upgrades, Crafting, Custom Textures

Version: 9.4.1
- Fixed Crystals placing on entity-spawning items (e.g. end_crystal)
- Added block & entity support to Tags
- Improved antigravity_projectile effect (Thanks Callum!)
- Added Vortex whitelist & blacklist
- Performance optimisations
- Fixed `add_durability`
- Added triggers: biome_change, cauldron_level_change, note_block_play, vehicle_entry, vehicle_exit
- Added 26.1.2 Support (Requires: eco 7.5.0+)
- Dropped 1.21.4 -> 1.21.7 support. 1.21.8 is the oldest supported version.
Fixed missing libreforge
- Fixed potential memory leak with collide_entity trigger (Thanks Auxilor!)
- Fixed `traceback` max time (Thanks Auxilor!)
- Fixed entity whitelist issues when using multiple `homing` effects (Thanks Auxilor!)
- Fixed lrdcb export name always "export" (Thanks Auxilor!)
- Fixed various other backend methods (Thanks Auxilor!)
# EcoArmor 9.0.0 - REQUIRES ECO 7.0.0
## YOU MUST UPDATE ALL PLUGINS AND ECO OR THEY WILL NOT WORK!
## READ DISCORD ANNOUNCEMENTS FOR MORE INFO

- Fixed catch_fish trigger removing XP.
- Added `commands.yml` for adding effect based custom commands.
- Added `placeholders.yml` for custom placeholders, moving out of `config.yml`.
- `static_<time>` and `global_static_<time>` triggers now support placeholders.
- random effect chains, with `weight` args are now dynamic and support math.
- Added support for BetterModel plugin
- `shear` trigger introduced with block support and `shear_entity` has been removed/deprecated.
- AurelliumSkills (not AuraSkills) support has been dropped due to version incompatibility.
- `luck_multiplier` effect is removed.
- Deprecated `drop_item_for_player` effect is removed.
- Deprecated `drop_random_item_for_player` effect is removed.
- Deprecated `run_chain_inline` effect is removed.
- Removed other deprecated methods - please read commit log to see which ones, and update your code accordingly.

- Added partial set effects - effects that apply when wearing an amount of a set.
- Mobs wearing EcoArmor now benefit from the armor's effects.
- Added more attributes to tiers and marked optional
- Added `resurrect` trigger
- Prevent damaging self when using source
- Added `oxygen_bonus` effect
- Added `add_luck` effect
- Deprecated `luck_multiplier` effect
- Disabled effect refresh cooldown by default due to poor out-of-box experience
- Added mob_coins_multiplier effect for UltimateMobCoins (Thanks ChimpGamer!)
- Fixed team packets being massive (Thanks ErrorsErrors!)
- Added HuskTowns integration: has_town_role, in_own_claim, town_role, change_town_role, claim_land, create_town, disband_town, enter_claimed_land, join_town, leave_claimed_land, leave_town, unclaim_land (Thanks Exanthiax!)
- Added HuskClaims integration: in_own_claim, claim_land, enter_claimed_land, leave_claimed_land, unclaim_land
- Added CustomCrops integration: is_season, custom_crop_stage, custom_crop_type, fertilizer_type, watering_can_type, bonemeal_crop, harvest_custom_crop, plant_custom_crop, use_fertilizer, use_watering_can (Thanks Exanthiax!)
- Added CustomFishing integration: custom_fish_type, catch_fish, catch_fish_fail (Thanks Exanthiax!)
- Added rename_entity trigger (Thanks Exanthiax!)
- Added use_flower_pot trigger (Thanks Exanthiax!)
- Added bone_meal_crop trigger (Thanks Exanthiax!)
- Added ring_bell trigger (Thanks Exanthiax!)
- Added unleash_entity trigger (Thanks Exanthiax!)
- Added burning_time_multiplier effect (Thanks Exanthiax!)
- Added explosion_knockback_resistance_multiplier effect (Thanks Exanthiax!)
- Added water_movement_efficiency_multiplier effect (Thanks Exanthiax!)
- Improved has_potion_effect condition (Thanks Exanthiax!)
- Added AxTrade integration: player_trade (Thanks Exanthiax!)
- Added alt_value to triggers with new placeholders, see here: https://plugins.auxilor.io/effects/configuring-an-effect#placeholders
- Fixed set_item_data and remove_item_data (Thanks WeloxiaDev!)
- Added Lands integration: has_lands_role, in_own_claim, in_trusted_claim, lands_balance_above, lands_balance_equals, lands_balance_below, give_lands_balance, set_lands_balance, at_war_with_victim, claim, enter_claim, exit_claim, join_land, lands_bank_deposit, lands_bank_withdraw, lands_spawn_teleport, leave_land, unclaim (Thanks Exanthiax!)
- Fixed several bugs with placeholders (Thanks NicoNeko!)
- Fixed weighted chains (Thanks Exanthiax!)
- Fixed send_minimessage and related effects (Thanks Exanthiax!)
- Fixed overflow issue (Thanks MillionthOdin16!)
- Fixed several bugs with entity refresh (Thanks AlphaMSq!)
- Many other bug fixes and improvements courtesy of the amazing Exanthiax
- Improved replant_crops (Thanks Exanthiax!)
- Added projectile support to headshot (Thanks kiriharu!)
- Improved libreforge force-loading for custom distributions (Thanks Erik Szabó!)
- Improved FancyNPCs support (Thanks Exanthiax!)
- Added more mcmmo integrations (Thanks Exanthiax!)
- Added scale effect (Thanks Exanthiax!)
- Fixed random chain executor not respecting weight
- Added FancyNPC integration (Thanks Exanthiax!)