EcoArmor ⭕ Create Custom Armor ✅ Premade Sets ✨ Upgrades, Crafting, Custom Textures

VIP Plugins EcoArmor ⭕ Create Custom Armor ✅ Premade Sets ✨ Upgrades, Crafting, Custom Textures

Version: 9.4.1
- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times
- Added send_minimessage effect (Requires Paper)
  • Chain elements are now weighted, so you can make certain elements (effects) more likely than others if using the 'random' run-type.
  • API: Chains can now be triggered directly without manually creating a DispatchedTrigger.
- Added in_region condition (Requires WorldGuard)
- Added enter_region trigger (Requires WorldGuard)
- Added leave_region trigger (Requires WorldGuard)
- Added region filter for the above triggers (Requires WorldGuard)
- Added drop_pickup_item effect that drops an item that runs a chain when it's picked up (Requires Paper)
- Added open_ender_chest effect
- Added add_enchant and remove_enchant effects
- Added all_players effect to run a chain for all players
- Added random_player effect to...
- Added run_command trigger
- Updated to use new eco 6.56.0 placeholder system
- Added enable and disable triggers
- Added create_hologram effect
- Added kick effect
- Added clear_invulnerability effect
- Optimised mining effects (mine_radius, vein, drill, etc)
- Various other optimisations
- Config categories can now preload to resolve load order issues
- Removed any use of DefaultArtifactVersion to fix 1.17 support
- Updated to eco 6.55.0
- Fixed extremely critical bug with Counters (Thanks everyone who reported!)
- (API) LibreforgePlugin#categories is now locked, you have to use LibreforgePlugin#addCategory to prevent desync
- (API) Added ViolationLogger and SilentViolationContext to allow for silent compilation
- Fixed ignite effect errors
- Added item_durability_multiplier effect
- Fixed DefaultArtifactVersion not existing for 1.17 users
- Improved exception handling and error logging on reload / startup
- Fixed legacy chains.yml's not working
- Fixed spawn_entity effect being marked as permanent