EcoBosses ⭕ Create Custom Bosses ✅ Premade Bosses ✨ Spawn Eggs, Totems, Custom AI

VIP Plugins EcoBosses ⭕ Create Custom Bosses ✅ Premade Bosses ✨ Spawn Eggs, Totems, Custom AI 9.50.1

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- Fixed custom biomes integration (Thanks OfTeN!)
- Fixed location_to_drop mutator (Thanks OfTeN!)
- Added keep_levels effect as xp counterpart to keep_inventory - use both if you want to have vanilla-style keep inventory
- Added complete_advancement trigger
- Added advancements filter
- Added has_completed_advancement condition
- Added smith_item trigger
- Added open_crafting effect
- Added TAB integration: has_scoreboard_visible, has_boss_bar_visible
- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times
- Added send_minimessage effect (Requires Paper)
  • Chain elements are now weighted, so you can make certain elements (effects) more likely than others if using the 'random' run-type.
  • API: Chains can now be triggered directly without manually creating a DispatchedTrigger.
- Updated to use new eco 6.56.0 placeholder system
- Added enable and disable triggers
- Added create_hologram effect
- Added kick effect
- Added clear_invulnerability effect
- Optimised mining effects (mine_radius, vein, drill, etc)
- Various other optimisations
- Fixed ignite effect errors
- Added item_durability_multiplier effect
- Fixed DefaultArtifactVersion not existing for 1.17 users
- Improved exception handling and error logging on reload / startup
- Fixed legacy chains.yml's not working
- Fixed spawn_entity effect being marked as permanent
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