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- Items will now work when held by non-player entities!
- Added /libreforge debug command
- Fixed broadcast effect
- API: Added TypedHolderProvider<T>, TypedProvidedHolder<T>, and further improved ItemHolderFinder
- API: Added Dispatcher#getHoldersOfType<T: Holder>(): Collection<T>
- Fixed potential memory leak with entities
- Fixed bug where some placeholders wouldn't work in some places in some effects
- API: TriggerData is no longer a data class
- Fixed custom biomes integration (Thanks OfTeN!)
- Fixed location_to_drop mutator (Thanks OfTeN!)
- Added complete_advancement trigger
- Added advancements filter
- Added has_completed_advancement condition
- Added smith_item trigger
- Added open_crafting effect
- Added TAB integration: has_scoreboard_visible, has_boss_bar_visible
- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times
What's new?
EcoItems now supports customisable item slots, so instead of having items only work in hands, now you can make custom armor, charms, totems, and whatever else!
EcoItems has also been modernised to improve it's internal APIs to make it run smoother and better on your server.
How do I upgrade?
There's absolutely zero input required on your end. All configs are fully backwards-compatible, it's just a drag-and-drop upgrade. The recode is designed to make EcoItems...
- Updated to use new eco 6.56.0 placeholder system
- Added enable and disable triggers
- Added create_hologram effect
- Added kick effect
- Added clear_invulnerability effect
- Optimised mining effects (mine_radius, vein, drill, etc)
- Various other optimisations
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