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VIP Plugins EcoPets ⭕ Create Custom Pets ✅ Premade Pets ✨ Levelling, Abilities, Custom Textures
Version: 3.4.1
- Added complete_advancement trigger
- Added advancements filter
- Added has_completed_advancement condition
- Added smith_item trigger
- Added open_crafting effect
- Added TAB integration: has_scoreboard_visible, has_boss_bar_visible
- Fixed AttributeEffect console spam from last version
- Big improvements to are and aoe_blocks: they will now run from the supplied location, rather than from the player's location. You may need to update some effects to have a location_to_player mutator
- Fixed all_players, random_player, run_chain, and nested chains for non-player triggers
- Added victim_as_dispatcher mutator
- Fixed Block and Location dispatchers
- Added dispatcher_as_player and dispatcher_as_victim mutators
- Improved all existing triggers for Dispatcher system
- Fixed run_command effect
- Fixed click_block and click_entity triggers firing twice (Thanks PQGuanfang!)
- API: Added TriggerData#dispatcher - there is no corresponding TriggerParameter as trigger data will always contain a dispatcher
- Several other performance and stability improvements
- Added conditions.default-state-off-main-thread option in /plugins/libreforge/config.yml. This is for more advanced users and should help fix not-met-lines not showing up in rare edge cases. However, changing the value from true to false may also make not-met-lines show up when they shouldn't at times.
- Fixed take_damage causing errors on versions before 1.20
- Deprecated drop_item_for_player, use drop_item instead
- not-met-lines now also works with per-effect conditions
- Added cooldown_effects
- Added create_boss_bar, remove_boss_bar, and update_boss_bar effects
2.39.0 Changelog
- smelt trigger now gives the number of items smelted as the value
- Added optional filters for mine_vein
- Improved and optimised change_world trigger (Thanks OfTeN!)
- Fixed bleed effect triggering kill multiple times
- Chain elements are now weighted, so you can make certain elements (effects) more likely than others if using the 'random' run-type.
- API: Chains can now be triggered directly without manually creating a DispatchedTrigger.
- Added in_region condition (Requires WorldGuard)
- Added enter_region trigger (Requires WorldGuard)
- Added leave_region trigger (Requires WorldGuard)
- Added region filter for the above triggers (Requires WorldGuard)
- Added drop_pickup_item effect that drops an item that runs a chain when it's picked up (Requires Paper)
- Added open_ender_chest effect
- Added add_enchant and remove_enchant effects
- Added all_players effect to run a chain for all players
- Added random_player effect to...