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- Author ArteffCods
- Creation date
-
- Tags
- itemsadder nexo oraxen
[Fixes]
Changes done in NexoPrePackGenerateEvent being ignored
Issue with trying to cull furniture when player swaps world
Lore handling in single-line and empty ItemTemplates
ResourcePack sending double during Reconfiguring a player (MineHut common issue)
Resend PackHashes to proxy on reconnect so restarts dont force client re-download
ItemModel-Builder improperly handling oversized_in_gui & other "root-tags"
Folia issue with CustomBlock Step/Fall sounds
Players slurping up dropped items when laying in FurnitureBeds
NexoConverter not migrating old Components.jukebox_playable entries to inlined format
StringBlock not being deterministic in its BlockData assigning causing "different" NexoPack hash each time
CustomModelData not being updated properly on NexoItems
[Changes]
Start assigning CHORUSBLOCK CustomBlockTypes for id 49..63 (the safe values not included in vanilla world-gen)
Use new Mannequin entity for 1.21.10+ on Nexo FurnitureBeds
Fixes issue with invisibility due to overlapping with model
Less packets needed, more stable, etcetc
Remove ItemFlag and make backwards compatible Components.tooltip_display
NexoConverter will automatically migrate ItemFlag config-entries to new format
For 1.21.5+ tooltip_display should always be used
For 1.21.4 it did not exist, now it mimics ItemFlag logic but directly handling it instead
Add option for NexoDialogItems to override the itemModel and/or lore of the specified NexoItem, or just specify one without
Remove deprecated API-methods and fields
Deprecate Trim-CustomArmor, will be removed in the future
Clean up internal logic away from ItemMeta -> DataComponents
Remove deprecated item-config options; fire_resistant (damage_type) & hide_tooltip
Drop support for 1.21.1, 1.21.2, 1.21.3, 1.21.7 & 1.21.9
1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.x & 26.2 are now supported versions
[Features]
NexoTag feature for simplifying repeated-recipes
Each NexoItem can have one or several NexoTags
Components.can_break/can_place can now specify nexo_blocks directly
Add Plugin.formatting.action_bar to disable packet-handling for it
Disable to fix issue with Typewriter discarding modified packets & CustomNameplate issues
Increase maximum amount of Custom-Blocks for NOTEBLOCK-type from 1149 -> 1349 (26.1+ only)
26.2 Server & Client support
Until Paper has it as experimental it is adviced to stick to 26.1.2 tops
1.24
[Fixes]
Make block_delay component into a Duration
Weird texture issues when a Model only specifies particle
Folia-related issues due to FurnitureCulling
Crops dropping incorrectly if broken during initial stage
Misc#prevent_breaking causing issues
Improve Vulcan AntiCheat & NexoFurniture compatibility
Improve reliability of ModelEngine Auto-Pack import
Issues with WorldGuard flags being set preventing furniture from being placed on other furniture
Issue with WorldGuard flag not accounting for players who bypass region-permissions
Furniture sending hitboxes to other worlds, overlapping potential blocks
BBModelGenerator not preserving valid Texture-paths defined inside the BBModel
If a path is invalid, defaults to following fallback structure
pulling_textures not working due to missing Model's not being generated
Paintings not working when asset_id contains .png suffix
FIXED-transform when placed on non-full blocks being wrong
PackObfuscator not always obfuscating files proper
Excluded files not being removed from final pack always
Equippable-Component for 3D modelled helmets not being set when undefined
Backpacks with Equippable#swappable causing inconsistent behaviour with open/equip
TextureMerger inconsistencies on select Models when using SIMPLE & FULL
TextureMerger issues with animated-textures
Atlas-issue when using legacy_atlas and CustomModelData
Issue with command-mechanic and consuming
Various other minor ResourcePack read/write issues
Pistons being able to push/pull blocks into NexoFurniture
Asset-id set for itemmodel-provided Equipment items
NexoOverlays applying to 1 version higher than it should
Sort overlays based on supported-formats
Furniture TexEntities not being shown when tracking furniture initially
[Changes]
Default equip_on_interact for Equippable-component to false
Improve performance of various Furniture hitbox/light lookups
[Features]
Allow defining composite_textures and make basic Models that will stack
Add Misc#prevent_renaming mechanic option
Add Pack.generation.skip_unsupported_overlays
Removes "extra" PackOverlays from final pack when its below or above your supported main PackFormat defined in pack.mcmeta
Dynamic Furniture-Culling
This feature aims to improve performance of furniture for clients by culling furniture the players cannot see
Mainly culls furniture behind walls & other obstacles within a configurable radius & interval
- BlockSounds for custom/vanilla-replaced blocks sometimes getting stuck in WorldGuard zones etc
- Bad WorldEdit block-cast causing issues with CustomBlocks
- Pack incorrectly assuming to always use PackFormat based on ServerVersion
- Ignored MCMeta causing issues for 1.21.11+ server supporting older clients
- Account for MultiBitmap Glyphs when validating font texture-usage
- ItemModel-Builder in templates not properly parsing TemplatePlaceholders deeply nested
- StoredEnchantments not kept when updating NexoItem (Enchanted Books)
- Locale used for translations not updated internally when player changes Language setting
- WorldGuard blocking storage breaking Furniture seats
- Furnace recipe-builder not accepting experience values
- PackObfuscator not working since 1.20
- Glyph tags not parsed in Death-Screen
- <lore> template placeholder rendering literally when item has no lore
- Nexo items substituting vanilla materials in custom recipes
- Text after glyph not rendering in scoreboard
- 1.21.6 non-22.5-increment single angles not accounted for
Changes
- Allow Durations to be defined with multiple DurationUnits (100s -> 1m40s)
- Split S3 PackServer logic between endpoint- & public urls for upload/download
Features
- PackValidator: Now detects invalid PNG files (such as JPEGs renamed to .png) and attempts to fix them automatically.
- New Placeholders: Added <model> and <texture> placeholders for ItemTemplates. These reference itemid.Pack.model/texture if specified; otherwise, they default to ItemId.
- Async Furniture-Packet Handling: Significantly improves performance for larger servers or those utilizing a high volume of furniture.
- Sprite-Animated Glyphs (1.21.10+): * More performant than shader-based animations.
- Best used for GIF-style emotes in chat (size is locked like a normal sprite object).
- Added an optional type (SPRITE/SHADER) to the Glyph config.
- New settings.yml default: SPRITE for 1.21.10+, SHADER for versions below 1.21.10.
- NexoCreativeInventory Hook: Integration with the NexoCreativeInventory addon mod to display NexoItems in Creative Inventory menus.
- FurnitureTextEntity Mechanic: Allows you to attach one or more TextDisplay entities to furniture to display text, glyphs, or other information.
[Fixes]
- Issues with Shapeless Recipes
- Ghast-Type FurnitureHitbox not working
- Translation-offset for FurnitureHitboxes against non-full blocks
- broken_modelbroken_texture not generated properly into ItemModels
- cast_modeltexture not generated properly into ItemModels
- Potential FurnitureBed nullpointer when dismounting/disconnecting whilst in bed
- StringBlock#require_supporting not handled when supporting block is broken by other block or decays
- NexoConverter not properly saving changes to config
- Shulker & Ghast FurnitureHitboxes not registered for findTargetFurnitureHitbox (PickBlock, etc.)
- Do not warn about Mipmap issue for 1.21.11+ servers if texture is in Items Atlas
- Potentially fix issues with WorldGuard flags and priority
- Add missing furniture.lookup_block_on_light_remove to mechanics.yml
- Remove old debug commands
- Allow single element entries for FurnitureSeat & FurnitureBed configs
- Minimum Attack Charge being set to 1 if unspecified on 1.21.11
- PackGeneration potentially timing out if ModelEngine failed to load or takes too long
- Support for Pack.composite_textures for automatically stacking textures on an item
- Explicitly specified empty Drop.loots being ignored and item dropping itself
- Paintings not registered in atlas depending on directory used
- Issues with Trims for 1.21.11 clients on a 1.21.10 or older server
- Issues with Models on <1.21.10 clients on a 1.21.11+ server
- Issue when shutting down server whilst a FurnitureBed is being used
[Changes]
- Call NexoFurnitureInteractEvent even if player is blocked (called in cancelled state)
- Improve spawning & performance of FurnitureBeds
[Features]
- Add Misc#prevent_breaking
- Prevents an item from breaking when it has 1 use left
- Can be used together with Pack.broken_modelbroken_texture to display another model/texture when reaching this state
- New Directional-Block type BARREL
- Used to make a block with 6 identical rotated facings like a vanilla barrel
- Same as DROPPER, takes north, west, south, east, up & down facings
[Fixes]
- Recipe-Permissions not working
- Furnace-Recipe permisssion check not working
- Invalid Recipe handling for filling ingredients in Recipe Showcase
- Placing blocks against furniture not working
- Custom-Mechanic event not defaulting unspecified event-type params to all
- AttributeModifiers not applying to NexoItems
- Charged- & Firework model not working with Nexo-generated ItemModels
- PotionContents#customColor being reset by ItemUpdater
- Bad NexoItem dropped from Connectable Furniture using ITEM_MODEL type
- Incorrect behaviour from templates using <lore> placeholder
- Furniture-crops not breaking when farmland_required and farmland is trampled
- Modifying Drop in NExoFurnitureBreakEvent not reflected in final drop
[API]
- Expose title in StorageMechanic
- Add StorageMechanic#storageContent
- Deprecated & ScheduleForRemoval FurnitureHelper methods, moved into NexoFurniture
- Add NexoItems#registerUpdateCallback, lets plugins hook into Nexo to alter pre/post ItemUpdater behaviour of Nexo
[Changes]
- Evolution-Mechanic delay -> duration
- Removed exclude_modelengine_shaders setting
- Inlined Pack.import.modelengine setting
- Move some Item-properties to TriState over Boolean?
- Make Plugin.formatting.chat_standard_tags not format system-chats if disabled
- Add Plugin.formatting.translatable to disable handling of TranslatableComponents
- Fixes issue of %s not being formatted
- Rename directional_type to type in Directional-Mechanic
- Add setting to disable Dialog formatting
- Simplified setup for Directional Blocks
- No need for dummy NexoItems anymore
- Automatically set the custom-variations and all based on defined DirectionalType
- Old format is still supported
- You can also reuse custom_variation of the parent & 1 child-block (Logs need 3 variations not 4, etc)
[Features]
- NexoITems used in LootTables missing properties
- Add /nexo dumpitem command
- If no argument, prints out mainhand/offhand of sending player
- Can specify a NexoItem ID or player(s) to print out helf item-info for
- Add Directory-based files in NexoInventory
- Adds new NexoInventory.type to inventory.yml, defaults to FILE
- Changing to DIRECTORY makes the NexoInventory organize everything into the corresponding folder structure as found in plugins/Nexo/items
- Folder-icon can be customized with NexoInventory.directory_icon
- Add Search-button to NexoInventory(1.21.6+)
- Can be customized with NexoInventory.search_icon in inventory.yml
- Make icon-settings in inventory.yml support ItemModels directly
- No need for referencing a NexoItem if you provide an ItemModel in the Nexo ResourcePack
- Referenced like all other ResourcePack files, namespace:key
[Fixes]
- Placing blocks against Decorated Pots & Cauldrons not working
- Improve stream checks for performance (<\@taiyouh >)
- Missing custom Chorus-Block info from blockinfo command
- Parsing of some Conditional ItemModel properties
- Items with ItemTemplates having injectId false and not working
- Invalid dismounting for FurnitureSeats on <1.21.4 servers
- Missing TintSource when merging existing ItemModels
* Caused items using Leather to not be dyeable with for example ModelEngine
- WorldGuard-Flag issue, interact taking priority over nexo-furniture-interact etc
- Optimize SaplingTask
- Zip External Packs not always merging & obfuscating Overlays properly
- Items with MaxDamage component not losing durability when undamaged
- Glyphs not correctly applying the global shadow property from setitngs.yml if unspecified in tag
- Concurrency issues for Folia servers
[Changes]
- Dropped support for 1.20.4, 1.20.5, 1.20.6, 1.21 (not 1.21.1)
- Optimizations to ItemStack packet-handling to reduce lag & desync
- Moved NexoInventory out of `settings.yml` and into `inventory.yml`
- Move away from CommandAPI for commands
* Easier to maintian & faster updater with new releases
- Simplify Soulbound Mechanic <\@yeahakis>
- FurnitureSeats now only exist whilst players sit on the furniture
* Spawn when player interacts with furniture, remove it when they dismount
* Less entities in world with a lot of seat-furniture
[Features]
- 1.21.9 & 1.21.10 support
- Add support for reloading Dialogs without a server-restart
* New Dialogs will require a full restart to be registered
- Add global FurnitureProperties via `default_properties` to mechanics.yml for furniture
- Add setting to change output-path of Nexo's ResourcePack, defaults to `plugins/Nexo/pack/pack.zip`
* Can be a single entry or a list of multiple entries to copy to
- Add Pack.composite_models` to automatically merge in ItemModels into your NexoItem
[Fixes]
- Recipe save-command not working if files are missing
- Furnace-recipes not supporting permissions
- Vanilla dye-recipes not working for furniture
- Minor 1.20.4/1.20.6 Nullpointer Exceptions
- Issues with some tools in Axiom & Nexo CustomBlocks
- Namespaced enchantments not being supported
- Custom Mob-Armor not properly auto-setting allowed_entity_types
- `oversized_in_gui` not transferred when merging resourcepacks
- ItemTemplates not properly merging all properties onto items using them
- tintSource sometimes not set for ItemModels
- HideTablist & scoreboard background settings not working on some client-versions
- Issues with Nexo sometimes transforming components when it shouldnt
- Jukebox mechanic not working for furniture & blocks
- Merchant Menu issue due to improper styling set on some items causing disconnect
- Placing furniture against wall LimitedPlacing furniture not working
- NoteBlocks mining slow even when noteblock mechanic is disabled in Nexo
[Changes]
- Merge overrides into ItemModels found in PackOverlays aswell
- `Components.equippable.model` renamed to `asset_id`
- FurnitureSeats swapped to Custom Entities
- Dismounting FurnitureSeats now puts you ontop of the furniture
- Change logic for handling of NexoPostPackGeneratedEvent to fix large packs not being merged in
[Features]
- Add `default_shadow` to glyphs for per-glyph shadow control aswell
- Add Template Placeholders
- Add support for Weapon, BlocksAttacks, BreakSound, CanPlaceOn/CanBreak Components
- Add `delay_hitbox_toggle` & `automatic_close_delay` option for FurnitureDoor Mechanic
* Close-Delay is a duration; 2s (seconds), 3m (minutes), 4t(ticks) etc