FateUHC | #1 UHC PLUGIN 1.8-1.20.x | 80+ Scenarios, Leaderboards, Holos, API

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Hey all. I am still working on the next major update, for now small changes.

Changes:
Fixed nametag colors in 1.9+
Fixed an issue where creating a team would lag the server as it tried to fetch a spawn location. This was moved to the scatter process
/regeneratemap now supports starting and stopping the generation process. This was requested by users who like to cycle worlds quickly.
Changes:
Updated to support 1.20.6
Fixed potions on 1.20.5 and 1.20.6
Added new debug messages
Made WEB_LIMIT remove webs when picking them up if you are over the limit as well as the inventory click event checks.
Added an automatic force regeneration which will only enable if an error occurs. 99% of users will never run into this issue.
Updated upstream APIs
Changes:
Added support for Spigot 1.20.5
Updated some error messages to add solutions for common returns
Fixed an issue where if the server shutdown before mysql started an error would be thrown
Removed legacy NMS calls and replaced them with API calls
Updated library loader to download at runtime
Fixed an issue where sometimes other command frameworks would cause an issue with our shaded libraries
Fixed an issue with WORLDBACKUPSYSTEM requiring a manual restart
MEETUP scenario teleport has been fixed
Recoded the /data command to allow for online player stat changes
Fixed an issue where the MEETUP scenario would start a episode timer
Added over 50 new debug messages when debug is toggled on
This update took a long time to complete. This is only PART ONE; two other parts will be released in the coming months, and the third will be released as FateUHC V3.3. PLEASE READ THE FULL CHANGELOG

As always, we recommend running on 1.8 or 1.20. While we support all versions in between, things are only fully guaranteed to work on these two versions.

Changes:
Added episode timers (config changes listed below)
/episode start, /episode end (uhc.episode)
Added MINECRAFT_BORDER to...
Changes:
Text for NoodleJump has been updated to fix an error in the description.
Added a lava check in for DND scenario.
Coronavirus scenario will now select a random time between 5 and 60 seconds for effects.
Fixed an issue with LAFS scenario not enabling when over 4 players rather than under 4 players.
Fixed heads on the fences when using 1.8-1.12
We added a new debug system, which we will eventually finish and push as an option for end users.
Updated the recommended versions to 1.8 and...
Changes:
Updated a lot of our backend handling, more will be coming.
Fixed an issue where the world may not regenerate correctly when manually using the command on new versions. If you run into this issue, just restart a second time.
Fixed an issue where when using longshot scenario you could regenerate your own team.
Made more adjustments to the scatter system to try and prevent rare bad spawns.
Fixed some potion effects not working on newer versions.
/UHC commands now have all their own...
Changes:
Removed mobstacker system
Fixed a number of grammar issues in the default messages file
ActionBars now support all versions
ADDED: Border Damage config option /config admin. Will do 1/2 heart damage to the player when enabled. Default: true
Added checks to the /border command to prevent it from being run when the game has not started
Modified /clearlag and listeners to only clear mobs and animals. Fixes an issue regarding custom lobby entities on some servers using other plugins.
Fixed Copper Ore, Deepslate Copper Ore, Deepslate Redstone Ore when using CUTCLEAN
Fixed a rare border flat error
Changes:
Updated the backend code for checks and updates
Removed the remaining 1.7 code
Updated upstream spigot version
Made the glass border toggled off by default (performance)
Made it so the glass border is 15x15, not 10x10 to keep players from glitching into it
Recoded parts of the bedrock border
fateuhc.update permission has returned.
Updated /fateuhc
Fixed grammar in a few messages
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