Native Minecraft Version:Legacy (< 1.13)Tested Minecraft Versions:
New project, new name, totally recreated from 0
optimizations, new features, new options
new configurations, and many more things.
FreshMeetup is now available!
• Introduction:
A mini-game based on UHC mode, you will only start with a random kit in a world with a 100 x 100 border, where you must fight against other players until you are the last player to stand and win the game.
• This plugin supports 1.7 or 1.8?
The plugin works for both versions of spigot 1.7 and versions 1.8.
I remind you that it is mandatory to use the version of Spigot 1.7.10 (v1_7_R4) if you want it to work in 1.7 (besides that this version allows players to enter from 1.8 as well).
And if you want to play version 1.8 only, you must download the version of Spigot 1.8.4 / 1.8.8 (v1_8_R3)
• What scenarios does it have?
There are 12 scenarios that are currently, are as follows.
01 ► Timebomb: When you kill a player, a chest with your items will appear that will explode in 30 seconds.
02 ► NoClean: When you kill a player, you will receive 10 seconds of immunity.
03 ► NoFall: This scenario blocks damage by fall.
04 ► Fireless: This scenario blocks damage by fire or lava.
05 ► Bowless: Disable bow.
06 ► Rodless: Disable fishing rod.
07 ► Horseless: Disable horses.
08 ► WebCage: When you kill a player, a spider's web box is created around where the player died.
09 ► SupplyChest: This scenario will activate some additional chests that will appear in random locations.
10 ► Potential: You start the game with 10 red hearts and 10 absorption, every 60 seconds 1 golden heart (absorption) will become a red heart.
11 ► Heart x Kill: When you kill a player, you win two extra hearts..
12 ► Team Revive: This scenario is a copy of Fortnite, you can only vote for this scenario in team mode.
-- ► NoGamemodes: Disable all scenarios.
→ Soport for versions 1.7 (v1_7_R4) to 1.8 (v1_8_R3).
→ Save statistics in File.YML & MySQL.
→ WorldGenerator with PLAINS/DESERT biome.
→ Custom kits system.
• You can create max 54 kits.
• You can edit kits with a simple command.
• You can delete kits in-game.
→ Bedrock border with invisible red glass.
→ Custom borders sizes.
→ Horses with mounts.
→ Custom Golden Heads type.
• APPLE type. (that type is normal Golden apple).
• HEAD type (that type is like Hypixel Golden Heads).
→ Custom game type: TEAM or SOLO.
• You can enable/disable team mode.
• You can create max 28 teams with custom TAGS.
→ Custom scatter's type.
• NORMAL scatter type.
• HORSE scatter type .
• CAGES scatter type (that type is like skywars).
→ Levels system.
• You can enable or disable this.
• You can change the max level.
• Global multiplier bonus system.
• Custom rank multiplier bonus system.
• You can change values EXP per Kill and win.
→ Support NametagEdit.
• For the correct functioning of the NoClean scenario and the tags of team mode.
→ Support HolographicDisplays.
• For the correct functioning of the Timebomb and TeamRevive scenarios..
→ Support Vault.
• For those servers that use a global economy system in their network.
And many more features that you can watch by testing the add-on.
To avoid overloading the post, each image was added by sections of spoilers, open them to see them!
Spoiler: SCOREBOARDS
Waiting SOLO board:
Waiting TEAM board:
Scatter board:
In-game SOLO board:
In-game TEAM board:
Finish SOLO board:
Finish TEAM board:
Spoiler: MENUS
Scenario menu:
Stats menu:
Team selector menu:
Spoiler: SCATTER TYPE's
Normal:
Horse:
Cages:
Spoiler: GOLDEN HEAD TYPE's
Apple:
Head:
Spoiler: RED GLASS BORDER
Spoiler: TIMEBOMB / TEAM REVIVE PICTURES
Timebomb:
Team revive:
→ View from another player.
Spoiler: CONFIG.YML - v0.3
Code (YAML):
# ---------------------------------------------------- #
# #
# Fresh - UHCSimulator - UHCMeetup #
# -= Made by @Josn3r =- #
# Official Meetup from FreshCraft Network #
# #
# ---------------------------------------------------- #
# Don't touch 'config-version' #
# ---------------------------------------------------- #
config-version: 0.3
# ---------------------------------------------------- #
# ------------------------------------- #
# MYSQL CONFIGURATION SECTION #
# ------------------------------------- #
MySQL:
enable: false
host: localhost
port: 3306
database: yourdatabase
username: root
password: yourpass
# ---------------------------------------------------- #
# GAME CONFIGURATION SECTION #
# #
# worldName = config the arena name. #
# #
# bungee.enable = disable/enable bungee system #
# bungee.fallbacks = config fallbacks servers #
# #
# scenarios.enable = disable/enable vote scenarios #
# scenarios.default-scenario = config default scenario #
# #
# #
# --== How to configure SupplyChest ==-- #
# supplyChest.drop-every-minute = Every 5m (default) #
# --------------------------- = will drop a new chest #
# #
# When one supply chest fell, another will not fall #
# until the current one has been revised. #
# when the current supply is checked, #
# after 5 minutes another will fall. #
# #
# --== How to configure SupplyChest items ==-- #
# PERCENTAGE ITEM_NAME
ATA AMOUNT ENCHANTNAME:LEVEL
# Example: 5 GOLDEN_APPLE:1 1 (5% to appear 1 Super Golden Apple).
# Example: 10 APPLE 1 (10% to appear 1 Apple).
# Example: 75 ENCHANTED_BOOK 1 protection:1 (75% to appear 1 enchanted book with protection I).
# #
# #
# GOLDENHEAD TYPES = APPLE/HEAD (Like Hypixel) #
# SCATTER TYPES = NORMAL/HORSE/CAGES #
# ---------------------------------------------------- #
config:
worldName: 'ARENA'
bungee:
enable: false
fallbacks: 'HUB1,HUB2,HUB3'
players:
min-players: 12
max-players: 24
countdowns:
lobbyCount: 25
preGameCount: 15
restartCount: 15
border:
move-every-minute: 5
borders-size: '100,75,50,25'
scenarios:
enable-vote-scenarios: true
default-scenario: 'NOGAMEMODES'
config:
timeBomb:
time-explode-second: 20.0
hologramDisplay:
enable: true
lines:
title: '&7- &c&lTIMEBOMB &7-'
line1: '&7Chest of &f<PLAYER>'
line2: '&7Explosion time: &c<TIMER>s'
only-open-by-killer: false
destroy-chest-is-empty: true
noClean:
time-noClean-second: 10.0
tagColorDisplay: true
tagColor: '&c'
supplyChest:
drop-every-minute: 5
items:
- 1 GOLDEN_APPLE:1 1
- 5 APPLE 5
- 5 GOLDEN_APPLE 1
- 10 IRON_SWORD 1
- 5 DIAMOND_SWORD 1
- 15 IRON_CHESTPLATE 1
- 5 DIAMOND_CHESTPLATE 1
- 1 DIAMOND_CHESTPLATE 1 protection:1
- 5 IRON_SWORD 1 sharpness:1
- 10 DIAMOND 2
- 15 GOLD_INGOT 2
- 100 ENCHANTED_BOOK 1 protection:1
- 75 ENCHANTED_BOOK 1 protection:3
team-revive:
time-to-dead-second: 10.0
time-to-revive-second: 5.0
max-revive: 1
hologramDisplay:
enable: true
formats:
pressShift: '&7Shift to revive'
reviving: '&7Reviving in &a<TIMER>s'
lines:
title: '&7- &6&lREVIVE &7-'
line1: '&7Body of &f<PLAYER> &7(<TEAM_PLAYER>)'
line2: '&7Time to dead &c<TIMER>s'
line3: '<REVIVE_FORMATS>'
commands:
blocked-in-lobby: false
blocked-in-game: true
cmds-block-list:
- 'fly'
- 'gamemode'
- 'gm'
- 'tp'
- 'tpa'
- 'tphere'
- 'kill'
- 'suicide'
- 'heal'
- 'feed'
game:
strikeLightningOnDeath: true
goldenHead:
type: HEAD
displayName: '&6&lGolden Head'
effects:
- 'REGENERATION:2:10'
- 'ABSORPTION:2:45'
- 'SPEED:1:10'
scatter-type: HORSE
# --------------------------------------------- #
# ECONOMY CONFIGURATION SECTION #
# #
# For the operation of the economy, it is #
# necessary to have VAULT & any economy #
# plugin (Like iConomy or Essentials) installed #
# #
# --------------------------------------------- #
economy:
enable: false
values:
perKill: 1
perWin: 25
MLG:
perLevel: 10
perComplete: 25
# ------------------------------------- #
# How work EXPERIENCE system... #
#
# enable = disable/enable level system.
# maxLevel = Place the maximum level a player can have
# -------- = Upon reaching that level, the player can reset his account and increase a level of prestige.
#
# experience.start-need-exp = Place the necessary experience to go up to level 2.
# ------------------------- = This option will be the initial calculation of the experience needed to level up... its function is explained below.
#
# experience.mult-per-level = Place the multiplier by level.
# ------------------------- = Basically, a calculation of the player's level will be made, multiplied by the experience value set in 'start-need-exp', multiplied by this value.
# ------------------------- = Example: PLAYER_LEVEL (43) * START-NEED-EXP * MULT-PER-LEVEL (43 * 75 * 1.2 = 3,870).
# ------------------------- = If the player is level 43, he will need 3,870 experience to climb to level 44.
#
# bonus.global-bonus.enable = disable/enable global multiplier bonus.
# bonus.global-bonus.multiplier = Place the multiplier can win players.
# ------------------------------- This will be the global multiplier for all users
# ------------------------------- When activated, the experience that users will gain will be 10 times higher than normal.
# ------------------------------- You can modify the multiplier in the configuration.
#
# ------------------------------- Remember that you can also enable/disable this option within the game.
# ------------------------------- Just like you can modify the multiplier within the game.
#
# bonus.private-bonus.<VARIABLE> = Place the multiplier can win with that bonus.
# -------------------------------- Create infinite bonuses for VIP users of your server.
# -------------------------------- To do this, add a variable and the value that will be multiplied.
# -------------------------------- Then, add the permission "freshmeetup.bonus. <VARIABLE>" to the range, change the "<VARIABLE>" to the created variable.
#
# ---------------------- EXAMPLE = I'm going to create a bonus for the TITAN rank.
# ---------------------- EXAMPLE = For that, I'll create a new variable called "titan" and add the value 5.
# ---------------------- EXAMPLE = Then, using any permission plugin, I will add the permission to the titan range "freshmeetup.bonus.titan".
# ---------------------- EXAMPLE = And smart, the titan range has a multiplier x5.
#
# values.perKill/perWin = Place the value that the player will win [perKill] / [perWin].
# ------------------------------------- #
levels:
enable: true
maxLevel: 300
level-up:
start-need-exp: 75
mult-per-level: 1.2
bonus:
global-bonus:
enable: false
multiplier: 10
private-bonus:
ultra: 2
hero: 3
legend: 4
titan: 5
values:
perKill: 2
perWin: 10
MLG:
perLevel: 10
perComplete: 25
# ------------------------------------- #
# LOBBY LOCATION SECTION #
# ------------------------------------- #
locations:
main-lobby: null
Spoiler: MESSAGES.YML - v0.2
Code (YAML):
# ---------------------------------------------------- #
# #
# Fresh - UHCSimulator - UHCMeetup #
# -= Made by @Josn3r =- #
# Official Meetup from FreshCraft Network #
# #
# ---------------------------------------------------- #
# Don't touch 'config-version' #
# ---------------------------------------------------- #
config-version: 0.2
# ---------------------------------------------------- #
# ------------------------------------- #
# MESSAGES SECTION #
# ------------------------------------- #
prefix: '&7[&6Meetup&7]'
chat-format:
solo: '&7[&bLv.<LEVEL>&7]&r <PLAYER> &f<MESSAGE>'
team: '&7[NO TEAM] &7[&bLv.<LEVEL>&7]&r <PLAYER> &f<MESSAGE>'
team-public: '&7[<TEAM>&7] &7[&bLv.<LEVEL>&7]&r <PLAYER> &f<MESSAGE>'
team-private: '&e(TEAM CHAT) &7[&bLv.<LEVEL>&7]&r <PLAYER> &f<MESSAGE>'
spectator: '&8(SPEC CHAT) &7[Lv.<LEVEL>]&r <PLAYER> &f<MESSAGE>'
spectator-public: '&8(SPEC) &7[Lv.<LEVEL>]&r <PLAYER> &f<MESSAGE>'
server-list-ping:
loading: '&7Loading arena (<PERCENT>%)'
waiting: '&aWaiting players...'
pregame: '&eScattering players...'
in-game: '&cGame in progress...'
finish: '&6Restarting in <TIME> second(s)'
messages:
playerLogging:
game-loading: '&cYou can not enter yet, the arena is loading.'
game-full: '&cYou can not enter the arena because it is full.'
game-ingame: '&cYou can not enter the arena because it is in progress.'
broadcastMessages:
playerJoin: '&7<PLAYER> has entered the arena.'
playerLeave: '&7<PLAYER> has left the arena.'
playerDeath: '&c<PLAYER>&f[<PLAYER_KILLS>] &ehas died.'
playerDownTeam: '<PLAYER_TEAM> &c<PLAYER>&f[<PLAYER_KILLS>] &eit has fallen to the ground.'
playerDownTeamEnemy: '<KILLER_TEAM> &c<KILLER>&f[<KILLER_KILLS>] &ehas thrown <PLAYER_TEAM> &c<PLAYER>&f[<PLAYER_KILLS>] &eto the ground.'
playerDeathByKiller: '&c<PLAYER>&f[<PLAYER_KILLS>] &ewas slain by &c<KILLER>&f[<KILLER_KILLS>]&e.'
playerMessages:
arrowHit: '&6<PLAYER> &7is now at &c<HEALTH><HEARTS>&7!'
experience:
formats:
privateBonus: '(Private Bonus Booster x<BONUS>)'
globalBonus: '(Global Bonus Booster x<BONUS>)'
addExp: '&7- &6+<EXP> Exp. <FORMAT_BONUS>'
levelUP: '&7- &b&lLEVEL UP! &7[<OLD_LEVEL>] &b&l<RIGHT_ARROW> &7[<NEW_LEVEL>]&b&l.'
deathMessages:
expKill: '&b+<WON_EXP> &3EXP.'
killer:
- '&b<DEATH>&e''s is level <LEVEL>'
death:
- '&b<KILLER>&e''s is level <LEVEL>'
- '&a<KILLER> had &c<HEALTH><HEARTS> &awhen you died!'
- ' '
- '&cYou are dead, use the &4/leave &ccommand to go to the lobby.'
game:
starting-teleport-count: '&7The scatter of the players will start in &e<COUNT> &7second(s).'
startTeleport:
- '&7Teleportation has begun.'
- '&7This state will take approximately <COUNT> seconds.'
starting-game-count: '&7The game will start in &e<COUNT> &7second(s).'
startGame:
- 'The game started, good luck in the battle.'
- 'The gamemode of the game is: &a<GAMEMODE>'
restarting-game-count: '&7The game will restart in &e<COUNT> &7second(s).'
finish:
solo:
- '&7&m-------------------------------------------------'
- ' &7&lTHE GAME IS OVER! '
- '&7Congratulations to &a<PLAYER> &7for winning the arena.'
- '&7&m-------------------------------------------------'
team:
- '&7&m-------------------------------------------------'
- ' &7&lTHE GAME IS OVER! '
- '&7Congratulations to &a<TEAM> &7for winning the arena.'
- '&7Players in that team: &2<TEAM_PLAYERS>'
- '&7&m-------------------------------------------------'
rerolls:
tryUsing:
- '&fYou not have reroll''s points.'
- '&fWin a game for winning reroll''s points.'
onUse:
- '&fYou use the roulette kit.'
- '&fNow you have &3<REROLLS> &freroll''s points for use.'
vote-team-revive-error: '&cThat scenario is only enable in TEAM mode.'
team:
isFull: '&cThat team is full, try with other team.'
onPlayerLeave: '&c<PLAYER> has left the team.'
onPlayerJoin: '&a<PLAYER> has join the team.'
onJoin: '&aYou join to team <TEAM_NAME>&a.'
border:
formats:
second: 'second'
seconds: 'seconds'
minute: 'minute'
minutes: 'minutes'
countdown: '&7The border will start shrinking to &6<SIZE>x<SIZE> &7in &e<TIME>&7.'
move: '&7The border has been reduced to a radius of &6<SIZE>x<SIZE>&7.'
supplychest:
broadcast: '&eA new supply drop will fall in &6X: <x>, Y: <y>, Z: <z> &ein &a<TIMER>&e.'
drop: '&eThe supply drop has fallen in the coordinates &6X: <x>, Y: <y>, Z: <z>&e.'
mlg:
tryUseCommand:
spectator: '&cYou can not use this command being a spectator.'
team-mode: '&cYou can not use this command in team mode.'
in-game: '&cYou can not use this command during the game.'
starting_mlg: '&a<PLAYER> &eto executed the &f/mlg&e, will start in &f5 seconds&e...'
start_mlg_level:
- '&7&m-------------------------------------------------------'
- '&aStarting MLG for &e<PLAYER> &7[MLG Level: &f<MLG_LEVEL>&7]&a.'
- '&7&m-------------------------------------------------------'
level_complete:
- '&7&m-------------------------------------------------------'
- '&e<PLAYER> &ahas completed the MLG level <MLG_LEVEL>.'
- '&7&m-------------------------------------------------------'
dead_mlg:
- '&7&m-------------------------------------------------------'
- '&e<PLAYER> &cJosner has failed in the MLG attempt.'
- '&cMaximum MLG level achieved: &f<MLG_LEVEL>'
- '&7&m-------------------------------------------------------'
finish_mlg:
- '&7&m-------------------------------------------------------'
- '&e<PLAYER> &ahas successfully completed all MLG levels.'
- '&aAwards: &f25 EXP + 25 COINS'
- '&7&m-------------------------------------------------------'
menus:
stats:
title: '&6&lSTATS'
items:
basic-stats:
displayname: '&eBasic Stats'
lore:
- '&7- &fKills: &a<KILLS>'
- '&7- &fDeaths: &a<DEATHS>'
- '&7- &fPlayed: &a<PLAYED>'
- '&7- &fWins: &a<WINS>'
- '&7- &fRerolls: &a<REROLLS>'
level-stats:
displayname: '&eLevel Stats'
lore:
- '&7- &fResets: &e<RESETS>'
- '&7- &fLevel: &a<LEVEL>'
- '&7- &fExperience: &a<EXP>&7/<NEED_EXP>'
- '&7- &fTotal Experience: &a<TOTAL_EXP>'
others-stats:
displayname: '&eOthers Stats'
lore:
- '&7- &fBlocks Place: &a<BLOCK_PLACE>'
- '&7- &fBlocks Break: &a<BLOCK_BREAK>'
- '&7- &fArrow Shot: &a<ARROW_SHOT>'
- '&7- &fArrow Hit: &a<ARROW_HIT>'
- '&7- &fBlocks Walked: &a<BLOCK_WALKED>'
team-selector:
title: '&6&lTEAM SELECTOR'
items:
lore:
- '&7- &aLeft Click for Join.'
- '&7- &eRight Click for Information.'
team-selector-player-submenu:
title: '&6<TEAM_NAME> &eMembers'
items:
lore:
- '&e&lPLAYER STATS:'
- '&7- &fKills: &a<KILLS>'
- '&7- &fDeaths: &a<DEATHS>'
- '&7- &fPlayed: &a<PLAYED>'
- '&7- &fWins: &a<WINS>'
- '&7- &fResets: &e<RESETS>'
- '&7- &fLevel: &a<LEVEL>'
scenarios:
title: '&6&lSCENARIOS'
lores:
timebomb:
- '&7Inventory of death players in a chest'
- '&7This chest explode in 30 seconds!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
nofall:
- '&7This scenario will disable'
- '&7all fall damage!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
fireless:
- '&7This scenario will disable'
- '&7all fire damage!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
noclean:
- '&7When you kill a player,'
- '&7you will be healed to 10 hearts!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
bowless:
- '&7This scenario will'
- '&7disable all bows!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
rodless:
- '&7This scenario will'
- '&7disable all fishing rods!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
horseless:
- '&7This scenario will'
- '&7disable horse spawn and mount!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
webcage:
- '&7This scenario will'
- '&7disable absorption effect!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
supplychest:
- '&7This scenario will activate'
- '&7some additional chests'
- '&7that will appear'
- '&7in random locations'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
team-revive:
- '&cThis scenario only'
- '&cit works in team mode'
- '&7It allows to revive the members'
- '&7of your team fortnite style.'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
noscenarios:
- '&7Vote this option for'
- '&7disable all scenarios!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
scoreboards:
title: '&a&lFresh&f&lMeetup &c(Recoded)'
status-formats:
waiting: '&7Waiting for <NEEDED_PLAYERS> players...'
starting_teleport: '&6Vote ends in <COUNT> seconds'
starting_game: '&7Starts in <COUNT> seconds'
restart: '&7Restart in <COUNT> seconds'
noClean:
format: '&cNo Clean: &f<TIMER>s'
border-time:
format: '&7(<B_TIME>)'
team-win:
format: '&7- &a<PLAYER> &7(<PLAYER_KILLS> kills)'
footer: '&fTeam Kills: &a<teamKills>'
team-players:
formats:
noTeam: '&7Unknown'
players: '&7- &a<PLAYER>&7.'
waiting-lines:
solo:
- '&7&m-------------------------'
- '&ePlayers: &a<PLAYERS>'
- ' '
- '&eMost voted GameModes:'
- <MOST_VOTED_GAMEMODES>
- ' '
- <STATUS_FORMAT>
- '&7&m-------------------------'
team:
- '&7&m-------------------------'
- '&ePlayers: &a<PLAYERS>'
- ' '
- '&eMost voted GameModes:'
- <MOST_VOTED_GAMEMODES>
- ' '
- '&e&lTEAM:&r <TEAM>'
- '<TEAM_PLAYERS>'
- ' '
- <STATUS_FORMAT>
- '&7&m-------------------------'
teleport-lines:
- '&7&m-------------------------'
- '&fPlayers: &a<PLAYERS>'
- ' '
- <STATUS_FORMAT>
- '&7&m-------------------------'
ingame-lines:
solo:
- '&7&m-------------------------'
- '&fGame Time: &a<TIME>'
- '&fRemaining: &a<ALIVES>/<PLAYERS>'
- '&fKills: &a<KILLS>'
- '&fBorder: &a<BORDER> <B_TIME>'
- '<NO_CLEAN>'
- '&7&m-------------------------'
team:
- '&7&m-------------------------'
- '&fGame Time: &a<TIME>'
- '&fRemaining: &a<TEAMS_ALIVE>/<TEAMS_SIZE>'
- '&fKills: &a<KILLS>'
- '&fTeam Kills: &a<TEAM_KILLS>'
- '&fBorder: &a<BORDER> <B_TIME>'
- '<NO_CLEAN>'
- '&7&m-------------------------'
finish-lines:
solo:
- '&7&m-------------------------'
- '&fWinner: &a<WINNER_NAME>'
- '&fKills: &a<WINNER_KILLS>'
- ' '
- <STATUS_FORMAT>
- '&7&m-------------------------'
team:
- '&7&m-------------------------'
- '&fWinner: &a<TEAM_WIN_NAME>'
- '&fKills: &a<TEAM_WIN_KILLS>'
- ' '
- <winners>
- ' '
- <STATUS_FORMAT>
- '&7&m-------------------------'
Spoiler: TEAMS.YML - v0.1
Code (YAML):
# ---------------------------------------------------- #
# #
# Fresh - UHCSimulator - UHCMeetup #
# -= Made by @Josn3r =- #
# Official Meetup from FreshCraft Network #
# #
# ---------------------------------------------------- #
# Don't touch 'config-version' #
# ---------------------------------------------------- #
config-version: 0.1
# ---------------------------------------------------- #
teamConfig:
enable: true
playersPerTeam: 2
teams:
team1: '&1[A]'
team2: '&2'
team3: '&3[C]'
team4: '&4[D]'
team5: '&5[E]'
team6: '&6[F]'
team7: '&7[G]'
team8: '&8[H]'
team9: '&9'
team10: '&0[J]'
team11: '&a[K]'
team12: '&b[L]'
team13: '&c[M]'
team14: '&d[N]'
All dependencies that are left below are completely mandatory! If you do not have any of the dependencies the plugin will not be able to walk properly!
System:
→ Java 8.
→ Download Spigot v1.7.10 or v1.8.8 with Buildtools.
Add-ons:
→ NametagEdit (Click for visit page)
→ HolographicDisplay (Click for visit page)
→ Vault (Click for visit page)
• Installing the plugin:
1) Buy and download the plugin.
2) Download the dependencies that were left in the post!
3) Place the plugin and its dependencies in the "/plugins/" folder.
4) Start the server to load the config.yml, messages.yml, teams.yml and kits.yml.
• In-game kit's system:
The project brings with it 18 kits by default, to add new kits you just have to do the following.
1) We will use the GAMEMODE 1 to be able to select the items that we want for the kit, remember to equip everything correctly, from armors it will make the content of the kit that we will create.
2) For the golden heads we will use the NETHER_STAR. The system of kits when the game starts will replace all the stars of nether by apples of notch, the reason for which this was done is by the configuration of "GOLDENHEAD.TYPE", depending on the type placed (APPLE or HEAD) the star.
3) Once we have our kit created, we will use the command: /uhc kit create and ready, our kit will be created and saved automatically.
Next I will leave some images of how the system of kits works, although for these a kit was published any.
Spoiler: Images
All commands available from the /uhc kit
Using the command: /uhc kit list to open the menu with all
all available kits.
I select the ID 15 kit, it will open a second menu where we have two options: EDIT or DELETE.
I select "EDIT" and I will receive the kit in my inventory.
As you can see, the ID 15 kit contains 2 NETHER_STAR, these are the ones that will be replaced by the GOLDEN HEADS, remember that the amount of stars you add will be the amount of GOLDEN HEADS that you will receive.
To show an example, I will modify the number of stars to 32 and I will change the iron chestplate for a diamond chestplate, later I will save the kit using the command: /uhc kit save.
Once started a game, I will use the command /uhc kit give to give me the modified kit, in this case it was ID 15, and ready, as you will notice, the stars were replaced by 32 GOLDEN HEADS and the chestplate is diamond.
This way the FreshMeetup kits system works, any problem you have can write me a private message to give you a help.
• Commands:
→ /uhc
→ /reroll
→ /start
→ /stats
• Permissions:
→ freshmeetup.admin ↔ for use all admin commands.
→ freshmeetup.bypass.gamefull ↔ for join when game is full.
→ freshmeetup.command.start ↔ for use /start command.
→ freshmeetup.command.givehead ↔ for use /uhc givehead command.
- 1.7
- 1.8
New project, new name, totally recreated from 0
optimizations, new features, new options
new configurations, and many more things.
FreshMeetup is now available!
• Introduction:
A mini-game based on UHC mode, you will only start with a random kit in a world with a 100 x 100 border, where you must fight against other players until you are the last player to stand and win the game.
• This plugin supports 1.7 or 1.8?
The plugin works for both versions of spigot 1.7 and versions 1.8.
I remind you that it is mandatory to use the version of Spigot 1.7.10 (v1_7_R4) if you want it to work in 1.7 (besides that this version allows players to enter from 1.8 as well).
And if you want to play version 1.8 only, you must download the version of Spigot 1.8.4 / 1.8.8 (v1_8_R3)
• What scenarios does it have?
There are 12 scenarios that are currently, are as follows.
01 ► Timebomb: When you kill a player, a chest with your items will appear that will explode in 30 seconds.
02 ► NoClean: When you kill a player, you will receive 10 seconds of immunity.
03 ► NoFall: This scenario blocks damage by fall.
04 ► Fireless: This scenario blocks damage by fire or lava.
05 ► Bowless: Disable bow.
06 ► Rodless: Disable fishing rod.
07 ► Horseless: Disable horses.
08 ► WebCage: When you kill a player, a spider's web box is created around where the player died.
09 ► SupplyChest: This scenario will activate some additional chests that will appear in random locations.
10 ► Potential: You start the game with 10 red hearts and 10 absorption, every 60 seconds 1 golden heart (absorption) will become a red heart.
11 ► Heart x Kill: When you kill a player, you win two extra hearts..
12 ► Team Revive: This scenario is a copy of Fortnite, you can only vote for this scenario in team mode.
-- ► NoGamemodes: Disable all scenarios.
→ Soport for versions 1.7 (v1_7_R4) to 1.8 (v1_8_R3).
→ Save statistics in File.YML & MySQL.
→ WorldGenerator with PLAINS/DESERT biome.
→ Custom kits system.
• You can create max 54 kits.
• You can edit kits with a simple command.
• You can delete kits in-game.
→ Bedrock border with invisible red glass.
→ Custom borders sizes.
→ Horses with mounts.
→ Custom Golden Heads type.
• APPLE type. (that type is normal Golden apple).
• HEAD type (that type is like Hypixel Golden Heads).
→ Custom game type: TEAM or SOLO.
• You can enable/disable team mode.
• You can create max 28 teams with custom TAGS.
→ Custom scatter's type.
• NORMAL scatter type.
• HORSE scatter type .
• CAGES scatter type (that type is like skywars).
→ Levels system.
• You can enable or disable this.
• You can change the max level.
• Global multiplier bonus system.
• Custom rank multiplier bonus system.
• You can change values EXP per Kill and win.
→ Support NametagEdit.
• For the correct functioning of the NoClean scenario and the tags of team mode.
→ Support HolographicDisplays.
• For the correct functioning of the Timebomb and TeamRevive scenarios..
→ Support Vault.
• For those servers that use a global economy system in their network.
And many more features that you can watch by testing the add-on.
To avoid overloading the post, each image was added by sections of spoilers, open them to see them!
Spoiler: SCOREBOARDS
Waiting SOLO board:
Waiting TEAM board:
Scatter board:
In-game SOLO board:
In-game TEAM board:
Finish SOLO board:
Finish TEAM board:
Spoiler: MENUS
Scenario menu:
Stats menu:
Team selector menu:
Spoiler: SCATTER TYPE's
Normal:
Horse:
Cages:
Spoiler: GOLDEN HEAD TYPE's
Apple:
Head:
Spoiler: RED GLASS BORDER
Spoiler: TIMEBOMB / TEAM REVIVE PICTURES
Timebomb:
Team revive:
→ View from another player.
Spoiler: CONFIG.YML - v0.3
Code (YAML):
# ---------------------------------------------------- #
# #
# Fresh - UHCSimulator - UHCMeetup #
# -= Made by @Josn3r =- #
# Official Meetup from FreshCraft Network #
# #
# ---------------------------------------------------- #
# Don't touch 'config-version' #
# ---------------------------------------------------- #
config-version: 0.3
# ---------------------------------------------------- #
# ------------------------------------- #
# MYSQL CONFIGURATION SECTION #
# ------------------------------------- #
MySQL:
enable: false
host: localhost
port: 3306
database: yourdatabase
username: root
password: yourpass
# ---------------------------------------------------- #
# GAME CONFIGURATION SECTION #
# #
# worldName = config the arena name. #
# #
# bungee.enable = disable/enable bungee system #
# bungee.fallbacks = config fallbacks servers #
# #
# scenarios.enable = disable/enable vote scenarios #
# scenarios.default-scenario = config default scenario #
# #
# #
# --== How to configure SupplyChest ==-- #
# supplyChest.drop-every-minute = Every 5m (default) #
# --------------------------- = will drop a new chest #
# #
# When one supply chest fell, another will not fall #
# until the current one has been revised. #
# when the current supply is checked, #
# after 5 minutes another will fall. #
# #
# --== How to configure SupplyChest items ==-- #
# PERCENTAGE ITEM_NAME
# Example: 5 GOLDEN_APPLE:1 1 (5% to appear 1 Super Golden Apple).
# Example: 10 APPLE 1 (10% to appear 1 Apple).
# Example: 75 ENCHANTED_BOOK 1 protection:1 (75% to appear 1 enchanted book with protection I).
# #
# #
# GOLDENHEAD TYPES = APPLE/HEAD (Like Hypixel) #
# SCATTER TYPES = NORMAL/HORSE/CAGES #
# ---------------------------------------------------- #
config:
worldName: 'ARENA'
bungee:
enable: false
fallbacks: 'HUB1,HUB2,HUB3'
players:
min-players: 12
max-players: 24
countdowns:
lobbyCount: 25
preGameCount: 15
restartCount: 15
border:
move-every-minute: 5
borders-size: '100,75,50,25'
scenarios:
enable-vote-scenarios: true
default-scenario: 'NOGAMEMODES'
config:
timeBomb:
time-explode-second: 20.0
hologramDisplay:
enable: true
lines:
title: '&7- &c&lTIMEBOMB &7-'
line1: '&7Chest of &f<PLAYER>'
line2: '&7Explosion time: &c<TIMER>s'
only-open-by-killer: false
destroy-chest-is-empty: true
noClean:
time-noClean-second: 10.0
tagColorDisplay: true
tagColor: '&c'
supplyChest:
drop-every-minute: 5
items:
- 1 GOLDEN_APPLE:1 1
- 5 APPLE 5
- 5 GOLDEN_APPLE 1
- 10 IRON_SWORD 1
- 5 DIAMOND_SWORD 1
- 15 IRON_CHESTPLATE 1
- 5 DIAMOND_CHESTPLATE 1
- 1 DIAMOND_CHESTPLATE 1 protection:1
- 5 IRON_SWORD 1 sharpness:1
- 10 DIAMOND 2
- 15 GOLD_INGOT 2
- 100 ENCHANTED_BOOK 1 protection:1
- 75 ENCHANTED_BOOK 1 protection:3
team-revive:
time-to-dead-second: 10.0
time-to-revive-second: 5.0
max-revive: 1
hologramDisplay:
enable: true
formats:
pressShift: '&7Shift to revive'
reviving: '&7Reviving in &a<TIMER>s'
lines:
title: '&7- &6&lREVIVE &7-'
line1: '&7Body of &f<PLAYER> &7(<TEAM_PLAYER>)'
line2: '&7Time to dead &c<TIMER>s'
line3: '<REVIVE_FORMATS>'
commands:
blocked-in-lobby: false
blocked-in-game: true
cmds-block-list:
- 'fly'
- 'gamemode'
- 'gm'
- 'tp'
- 'tpa'
- 'tphere'
- 'kill'
- 'suicide'
- 'heal'
- 'feed'
game:
strikeLightningOnDeath: true
goldenHead:
type: HEAD
displayName: '&6&lGolden Head'
effects:
- 'REGENERATION:2:10'
- 'ABSORPTION:2:45'
- 'SPEED:1:10'
scatter-type: HORSE
# --------------------------------------------- #
# ECONOMY CONFIGURATION SECTION #
# #
# For the operation of the economy, it is #
# necessary to have VAULT & any economy #
# plugin (Like iConomy or Essentials) installed #
# #
# --------------------------------------------- #
economy:
enable: false
values:
perKill: 1
perWin: 25
MLG:
perLevel: 10
perComplete: 25
# ------------------------------------- #
# How work EXPERIENCE system... #
#
# enable = disable/enable level system.
# maxLevel = Place the maximum level a player can have
# -------- = Upon reaching that level, the player can reset his account and increase a level of prestige.
#
# experience.start-need-exp = Place the necessary experience to go up to level 2.
# ------------------------- = This option will be the initial calculation of the experience needed to level up... its function is explained below.
#
# experience.mult-per-level = Place the multiplier by level.
# ------------------------- = Basically, a calculation of the player's level will be made, multiplied by the experience value set in 'start-need-exp', multiplied by this value.
# ------------------------- = Example: PLAYER_LEVEL (43) * START-NEED-EXP * MULT-PER-LEVEL (43 * 75 * 1.2 = 3,870).
# ------------------------- = If the player is level 43, he will need 3,870 experience to climb to level 44.
#
# bonus.global-bonus.enable = disable/enable global multiplier bonus.
# bonus.global-bonus.multiplier = Place the multiplier can win players.
# ------------------------------- This will be the global multiplier for all users
# ------------------------------- When activated, the experience that users will gain will be 10 times higher than normal.
# ------------------------------- You can modify the multiplier in the configuration.
#
# ------------------------------- Remember that you can also enable/disable this option within the game.
# ------------------------------- Just like you can modify the multiplier within the game.
#
# bonus.private-bonus.<VARIABLE> = Place the multiplier can win with that bonus.
# -------------------------------- Create infinite bonuses for VIP users of your server.
# -------------------------------- To do this, add a variable and the value that will be multiplied.
# -------------------------------- Then, add the permission "freshmeetup.bonus. <VARIABLE>" to the range, change the "<VARIABLE>" to the created variable.
#
# ---------------------- EXAMPLE = I'm going to create a bonus for the TITAN rank.
# ---------------------- EXAMPLE = For that, I'll create a new variable called "titan" and add the value 5.
# ---------------------- EXAMPLE = Then, using any permission plugin, I will add the permission to the titan range "freshmeetup.bonus.titan".
# ---------------------- EXAMPLE = And smart, the titan range has a multiplier x5.
#
# values.perKill/perWin = Place the value that the player will win [perKill] / [perWin].
# ------------------------------------- #
levels:
enable: true
maxLevel: 300
level-up:
start-need-exp: 75
mult-per-level: 1.2
bonus:
global-bonus:
enable: false
multiplier: 10
private-bonus:
ultra: 2
hero: 3
legend: 4
titan: 5
values:
perKill: 2
perWin: 10
MLG:
perLevel: 10
perComplete: 25
# ------------------------------------- #
# LOBBY LOCATION SECTION #
# ------------------------------------- #
locations:
main-lobby: null
Spoiler: MESSAGES.YML - v0.2
Code (YAML):
# ---------------------------------------------------- #
# #
# Fresh - UHCSimulator - UHCMeetup #
# -= Made by @Josn3r =- #
# Official Meetup from FreshCraft Network #
# #
# ---------------------------------------------------- #
# Don't touch 'config-version' #
# ---------------------------------------------------- #
config-version: 0.2
# ---------------------------------------------------- #
# ------------------------------------- #
# MESSAGES SECTION #
# ------------------------------------- #
prefix: '&7[&6Meetup&7]'
chat-format:
solo: '&7[&bLv.<LEVEL>&7]&r <PLAYER> &f<MESSAGE>'
team: '&7[NO TEAM] &7[&bLv.<LEVEL>&7]&r <PLAYER> &f<MESSAGE>'
team-public: '&7[<TEAM>&7] &7[&bLv.<LEVEL>&7]&r <PLAYER> &f<MESSAGE>'
team-private: '&e(TEAM CHAT) &7[&bLv.<LEVEL>&7]&r <PLAYER> &f<MESSAGE>'
spectator: '&8(SPEC CHAT) &7[Lv.<LEVEL>]&r <PLAYER> &f<MESSAGE>'
spectator-public: '&8(SPEC) &7[Lv.<LEVEL>]&r <PLAYER> &f<MESSAGE>'
server-list-ping:
loading: '&7Loading arena (<PERCENT>%)'
waiting: '&aWaiting players...'
pregame: '&eScattering players...'
in-game: '&cGame in progress...'
finish: '&6Restarting in <TIME> second(s)'
messages:
playerLogging:
game-loading: '&cYou can not enter yet, the arena is loading.'
game-full: '&cYou can not enter the arena because it is full.'
game-ingame: '&cYou can not enter the arena because it is in progress.'
broadcastMessages:
playerJoin: '&7<PLAYER> has entered the arena.'
playerLeave: '&7<PLAYER> has left the arena.'
playerDeath: '&c<PLAYER>&f[<PLAYER_KILLS>] &ehas died.'
playerDownTeam: '<PLAYER_TEAM> &c<PLAYER>&f[<PLAYER_KILLS>] &eit has fallen to the ground.'
playerDownTeamEnemy: '<KILLER_TEAM> &c<KILLER>&f[<KILLER_KILLS>] &ehas thrown <PLAYER_TEAM> &c<PLAYER>&f[<PLAYER_KILLS>] &eto the ground.'
playerDeathByKiller: '&c<PLAYER>&f[<PLAYER_KILLS>] &ewas slain by &c<KILLER>&f[<KILLER_KILLS>]&e.'
playerMessages:
arrowHit: '&6<PLAYER> &7is now at &c<HEALTH><HEARTS>&7!'
experience:
formats:
privateBonus: '(Private Bonus Booster x<BONUS>)'
globalBonus: '(Global Bonus Booster x<BONUS>)'
addExp: '&7- &6+<EXP> Exp. <FORMAT_BONUS>'
levelUP: '&7- &b&lLEVEL UP! &7[<OLD_LEVEL>] &b&l<RIGHT_ARROW> &7[<NEW_LEVEL>]&b&l.'
deathMessages:
expKill: '&b+<WON_EXP> &3EXP.'
killer:
- '&b<DEATH>&e''s is level <LEVEL>'
death:
- '&b<KILLER>&e''s is level <LEVEL>'
- '&a<KILLER> had &c<HEALTH><HEARTS> &awhen you died!'
- ' '
- '&cYou are dead, use the &4/leave &ccommand to go to the lobby.'
game:
starting-teleport-count: '&7The scatter of the players will start in &e<COUNT> &7second(s).'
startTeleport:
- '&7Teleportation has begun.'
- '&7This state will take approximately <COUNT> seconds.'
starting-game-count: '&7The game will start in &e<COUNT> &7second(s).'
startGame:
- 'The game started, good luck in the battle.'
- 'The gamemode of the game is: &a<GAMEMODE>'
restarting-game-count: '&7The game will restart in &e<COUNT> &7second(s).'
finish:
solo:
- '&7&m-------------------------------------------------'
- ' &7&lTHE GAME IS OVER! '
- '&7Congratulations to &a<PLAYER> &7for winning the arena.'
- '&7&m-------------------------------------------------'
team:
- '&7&m-------------------------------------------------'
- ' &7&lTHE GAME IS OVER! '
- '&7Congratulations to &a<TEAM> &7for winning the arena.'
- '&7Players in that team: &2<TEAM_PLAYERS>'
- '&7&m-------------------------------------------------'
rerolls:
tryUsing:
- '&fYou not have reroll''s points.'
- '&fWin a game for winning reroll''s points.'
onUse:
- '&fYou use the roulette kit.'
- '&fNow you have &3<REROLLS> &freroll''s points for use.'
vote-team-revive-error: '&cThat scenario is only enable in TEAM mode.'
team:
isFull: '&cThat team is full, try with other team.'
onPlayerLeave: '&c<PLAYER> has left the team.'
onPlayerJoin: '&a<PLAYER> has join the team.'
onJoin: '&aYou join to team <TEAM_NAME>&a.'
border:
formats:
second: 'second'
seconds: 'seconds'
minute: 'minute'
minutes: 'minutes'
countdown: '&7The border will start shrinking to &6<SIZE>x<SIZE> &7in &e<TIME>&7.'
move: '&7The border has been reduced to a radius of &6<SIZE>x<SIZE>&7.'
supplychest:
broadcast: '&eA new supply drop will fall in &6X: <x>, Y: <y>, Z: <z> &ein &a<TIMER>&e.'
drop: '&eThe supply drop has fallen in the coordinates &6X: <x>, Y: <y>, Z: <z>&e.'
mlg:
tryUseCommand:
spectator: '&cYou can not use this command being a spectator.'
team-mode: '&cYou can not use this command in team mode.'
in-game: '&cYou can not use this command during the game.'
starting_mlg: '&a<PLAYER> &eto executed the &f/mlg&e, will start in &f5 seconds&e...'
start_mlg_level:
- '&7&m-------------------------------------------------------'
- '&aStarting MLG for &e<PLAYER> &7[MLG Level: &f<MLG_LEVEL>&7]&a.'
- '&7&m-------------------------------------------------------'
level_complete:
- '&7&m-------------------------------------------------------'
- '&e<PLAYER> &ahas completed the MLG level <MLG_LEVEL>.'
- '&7&m-------------------------------------------------------'
dead_mlg:
- '&7&m-------------------------------------------------------'
- '&e<PLAYER> &cJosner has failed in the MLG attempt.'
- '&cMaximum MLG level achieved: &f<MLG_LEVEL>'
- '&7&m-------------------------------------------------------'
finish_mlg:
- '&7&m-------------------------------------------------------'
- '&e<PLAYER> &ahas successfully completed all MLG levels.'
- '&aAwards: &f25 EXP + 25 COINS'
- '&7&m-------------------------------------------------------'
menus:
stats:
title: '&6&lSTATS'
items:
basic-stats:
displayname: '&eBasic Stats'
lore:
- '&7- &fKills: &a<KILLS>'
- '&7- &fDeaths: &a<DEATHS>'
- '&7- &fPlayed: &a<PLAYED>'
- '&7- &fWins: &a<WINS>'
- '&7- &fRerolls: &a<REROLLS>'
level-stats:
displayname: '&eLevel Stats'
lore:
- '&7- &fResets: &e<RESETS>'
- '&7- &fLevel: &a<LEVEL>'
- '&7- &fExperience: &a<EXP>&7/<NEED_EXP>'
- '&7- &fTotal Experience: &a<TOTAL_EXP>'
others-stats:
displayname: '&eOthers Stats'
lore:
- '&7- &fBlocks Place: &a<BLOCK_PLACE>'
- '&7- &fBlocks Break: &a<BLOCK_BREAK>'
- '&7- &fArrow Shot: &a<ARROW_SHOT>'
- '&7- &fArrow Hit: &a<ARROW_HIT>'
- '&7- &fBlocks Walked: &a<BLOCK_WALKED>'
team-selector:
title: '&6&lTEAM SELECTOR'
items:
lore:
- '&7- &aLeft Click for Join.'
- '&7- &eRight Click for Information.'
team-selector-player-submenu:
title: '&6<TEAM_NAME> &eMembers'
items:
lore:
- '&e&lPLAYER STATS:'
- '&7- &fKills: &a<KILLS>'
- '&7- &fDeaths: &a<DEATHS>'
- '&7- &fPlayed: &a<PLAYED>'
- '&7- &fWins: &a<WINS>'
- '&7- &fResets: &e<RESETS>'
- '&7- &fLevel: &a<LEVEL>'
scenarios:
title: '&6&lSCENARIOS'
lores:
timebomb:
- '&7Inventory of death players in a chest'
- '&7This chest explode in 30 seconds!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
nofall:
- '&7This scenario will disable'
- '&7all fall damage!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
fireless:
- '&7This scenario will disable'
- '&7all fire damage!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
noclean:
- '&7When you kill a player,'
- '&7you will be healed to 10 hearts!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
bowless:
- '&7This scenario will'
- '&7disable all bows!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
rodless:
- '&7This scenario will'
- '&7disable all fishing rods!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
horseless:
- '&7This scenario will'
- '&7disable horse spawn and mount!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
webcage:
- '&7This scenario will'
- '&7disable absorption effect!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
supplychest:
- '&7This scenario will activate'
- '&7some additional chests'
- '&7that will appear'
- '&7in random locations'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
team-revive:
- '&cThis scenario only'
- '&cit works in team mode'
- '&7It allows to revive the members'
- '&7of your team fortnite style.'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
noscenarios:
- '&7Vote this option for'
- '&7disable all scenarios!'
- ' '
- '&bVotes: &f<VOTES>%'
- '&a> Click for vote!'
scoreboards:
title: '&a&lFresh&f&lMeetup &c(Recoded)'
status-formats:
waiting: '&7Waiting for <NEEDED_PLAYERS> players...'
starting_teleport: '&6Vote ends in <COUNT> seconds'
starting_game: '&7Starts in <COUNT> seconds'
restart: '&7Restart in <COUNT> seconds'
noClean:
format: '&cNo Clean: &f<TIMER>s'
border-time:
format: '&7(<B_TIME>)'
team-win:
format: '&7- &a<PLAYER> &7(<PLAYER_KILLS> kills)'
footer: '&fTeam Kills: &a<teamKills>'
team-players:
formats:
noTeam: '&7Unknown'
players: '&7- &a<PLAYER>&7.'
waiting-lines:
solo:
- '&7&m-------------------------'
- '&ePlayers: &a<PLAYERS>'
- ' '
- '&eMost voted GameModes:'
- <MOST_VOTED_GAMEMODES>
- ' '
- <STATUS_FORMAT>
- '&7&m-------------------------'
team:
- '&7&m-------------------------'
- '&ePlayers: &a<PLAYERS>'
- ' '
- '&eMost voted GameModes:'
- <MOST_VOTED_GAMEMODES>
- ' '
- '&e&lTEAM:&r <TEAM>'
- '<TEAM_PLAYERS>'
- ' '
- <STATUS_FORMAT>
- '&7&m-------------------------'
teleport-lines:
- '&7&m-------------------------'
- '&fPlayers: &a<PLAYERS>'
- ' '
- <STATUS_FORMAT>
- '&7&m-------------------------'
ingame-lines:
solo:
- '&7&m-------------------------'
- '&fGame Time: &a<TIME>'
- '&fRemaining: &a<ALIVES>/<PLAYERS>'
- '&fKills: &a<KILLS>'
- '&fBorder: &a<BORDER> <B_TIME>'
- '<NO_CLEAN>'
- '&7&m-------------------------'
team:
- '&7&m-------------------------'
- '&fGame Time: &a<TIME>'
- '&fRemaining: &a<TEAMS_ALIVE>/<TEAMS_SIZE>'
- '&fKills: &a<KILLS>'
- '&fTeam Kills: &a<TEAM_KILLS>'
- '&fBorder: &a<BORDER> <B_TIME>'
- '<NO_CLEAN>'
- '&7&m-------------------------'
finish-lines:
solo:
- '&7&m-------------------------'
- '&fWinner: &a<WINNER_NAME>'
- '&fKills: &a<WINNER_KILLS>'
- ' '
- <STATUS_FORMAT>
- '&7&m-------------------------'
team:
- '&7&m-------------------------'
- '&fWinner: &a<TEAM_WIN_NAME>'
- '&fKills: &a<TEAM_WIN_KILLS>'
- ' '
- <winners>
- ' '
- <STATUS_FORMAT>
- '&7&m-------------------------'
Spoiler: TEAMS.YML - v0.1
Code (YAML):
# ---------------------------------------------------- #
# #
# Fresh - UHCSimulator - UHCMeetup #
# -= Made by @Josn3r =- #
# Official Meetup from FreshCraft Network #
# #
# ---------------------------------------------------- #
# Don't touch 'config-version' #
# ---------------------------------------------------- #
config-version: 0.1
# ---------------------------------------------------- #
teamConfig:
enable: true
playersPerTeam: 2
teams:
team1: '&1[A]'
team2: '&2'
team3: '&3[C]'
team4: '&4[D]'
team5: '&5[E]'
team6: '&6[F]'
team7: '&7[G]'
team8: '&8[H]'
team9: '&9'
team10: '&0[J]'
team11: '&a[K]'
team12: '&b[L]'
team13: '&c[M]'
team14: '&d[N]'
All dependencies that are left below are completely mandatory! If you do not have any of the dependencies the plugin will not be able to walk properly!
System:
→ Java 8.
→ Download Spigot v1.7.10 or v1.8.8 with Buildtools.
Add-ons:
→ NametagEdit (Click for visit page)
→ HolographicDisplay (Click for visit page)
→ Vault (Click for visit page)
• Installing the plugin:
1) Buy and download the plugin.
2) Download the dependencies that were left in the post!
3) Place the plugin and its dependencies in the "/plugins/" folder.
4) Start the server to load the config.yml, messages.yml, teams.yml and kits.yml.
• In-game kit's system:
The project brings with it 18 kits by default, to add new kits you just have to do the following.
1) We will use the GAMEMODE 1 to be able to select the items that we want for the kit, remember to equip everything correctly, from armors it will make the content of the kit that we will create.
2) For the golden heads we will use the NETHER_STAR. The system of kits when the game starts will replace all the stars of nether by apples of notch, the reason for which this was done is by the configuration of "GOLDENHEAD.TYPE", depending on the type placed (APPLE or HEAD) the star.
3) Once we have our kit created, we will use the command: /uhc kit create and ready, our kit will be created and saved automatically.
Next I will leave some images of how the system of kits works, although for these a kit was published any.
Spoiler: Images
All commands available from the /uhc kit
Using the command: /uhc kit list to open the menu with all
all available kits.
I select the ID 15 kit, it will open a second menu where we have two options: EDIT or DELETE.
I select "EDIT" and I will receive the kit in my inventory.
As you can see, the ID 15 kit contains 2 NETHER_STAR, these are the ones that will be replaced by the GOLDEN HEADS, remember that the amount of stars you add will be the amount of GOLDEN HEADS that you will receive.
To show an example, I will modify the number of stars to 32 and I will change the iron chestplate for a diamond chestplate, later I will save the kit using the command: /uhc kit save.
Once started a game, I will use the command /uhc kit give to give me the modified kit, in this case it was ID 15, and ready, as you will notice, the stars were replaced by 32 GOLDEN HEADS and the chestplate is diamond.
This way the FreshMeetup kits system works, any problem you have can write me a private message to give you a help.
• Commands:
→ /uhc
→ /reroll
→ /start
→ /stats
• Permissions:
→ freshmeetup.admin ↔ for use all admin commands.
→ freshmeetup.bypass.gamefull ↔ for join when game is full.
→ freshmeetup.command.start ↔ for use /start command.
→ freshmeetup.command.givehead ↔ for use /uhc givehead command.